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Using barrage is horrible for mapping and makes your attack time very long meaning it becomes harder to keep your wormsteel fed to provide the +3 proj.
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When facetanking mobs, your mirage archer will deposit all the arrows next to the mob, shotgunning it for decent damage. I think this is a bug, but it makes the non-barrage version playable against map bosses and tanky mobs. I do use a barrage for the big bois though. You can see an example of this at 1:10 .
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Using another bow than widowhail has better dps in pob, but you will not have 100% uptime of steelworm since the widowhail makes the amount of shards that will be consumed 3 instead of 1.
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The 60% armour and evasion on steelworm is way more pog than I expected
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The default attack speed modifier implicit on steelworm is also way better than I expected
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Armour is in the current state of the build more important than a (vaal) haste aura. This will probably change when my dps makes everything disappear sooner
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I would realy like include koam's spirit for berserk but for that I need to tweak some more stuff. Especially the life aspect since kaom's spirit has a life modifier and does not work with my current chest. I will probably go this way in the final version though.
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The call of steel is way more useful than I expected. Packs explode the moment you call your shards back since they do aoe damage and make the fuses go boom as well from dieing mobs.
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Ceaseless feast was useful as a basic starter item but fell off the moment I could go crit based
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Uber lab has nothing for me. Taunting enemies takes away my defensive layer of my herald of purity and I don't have any way to get fortify. A good flesh/flame jewel will probably change this though.
POB: https://pobb.in/Q5P9eRJOAtdN
Life
2868
Mana
41
Energy Shield
25
DPS
41K
Effective Hit Pool
28.34K
Chaos Res
17
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
43K
Evasion
8K
Block
0 | 0
Crit Chance
47%
Crit Multi
300%
Rage
0
Strength
178
Intelligence
114
Dexterity
202
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
58%