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I was testing a slow strike build.

So I had the idea of using The Impaler. So for that I would prefer damage over speed. Going the Heavy Strike pure Phys route with Magnate to make Double/Triple Damage chance.

And also trying to get 90% res with convert from phys to elm to make a really tank build.

I tried with really basic gear in a 5-L setup (Ancestral Call is for the ascendancy and the configs for Max Res, Cold/Lightning Res and 33% more damage are also for ascendancy), so there is also the increase of the Trauma Support.

PoB doesn't calculate Impales you inflict on Non-Impaled Enemies, the down time of The Impaler or the 20% chance to remove all Impales. So I think there is a extra dps not being add here.

On the worst side, I could hit with a low damage roll and activated the impaler and leaving me 4seg with a abysmal dps. Or I could triple damage Impale and then triple damage again to remove and do a huge multipler.

Do you guys think this can be viable? Worst case cenario is a 1m+ dps with 150k+ ehp

PoB: https://pobb.in/6RG6geovfiOR

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Life

3551

Mana

67

Energy Shield

0

DPS

3M

Effective Hit Pool

161.98K

Chaos Res

75

Fire Res

90

Cold Res

90

Lightning Res

90

Armour

40K

Evasion

2K

Block

0 | 0

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

478

Intelligence

107

Dexterity

124

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

52%