Siege AxeThe SquireShroud of the LightlessLightpoacherMartyr GlovesThe Hateful AccuserSapphire RingCitrine AmuletWyvernscale BootsDarkness EnthronedHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelStormshroudHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelHypnotic Eye JewelMilitant Faith
Amethyst FlaskQuicksilver FlaskGranite FlaskJade FlaskDiamond Flask

Sharing my own little build i put together the past week and turned out pretty well.

Wanted to make use of the new weapon enchant that triggers a fire skill on hit. Combined that with Lightpoacher spirit charges that gives a lot of phys as extra elemental damage.

To sustain spirit charges even on single target i used the new ring The Hateful Accuser to gain Penance Mark that spawns killable phantasms every second on hit.

That interaction allows me to abuse on kill effects even on single target, like increased damage if killed recently and the main reason, sustaining spirit charges.

On top, triggering a skill does not count as using it, when I keep channeling cyclone (my trigger skill) i can keep spamming tornados without expanding spirit charges at all, which makes it very easy to keep maximum charges all the time.

Here is a short Minotaur for gameplay: https://www.youtube.com/watch?v=EwiYTPZN5uM

PoB: https://pobb.in/ChewlVrq3A6o

Read Comments
Life

3496

Mana

293

Energy Shield

1596

DPS

7M

Effective Hit Pool

78.21K

Chaos Res

36

Fire Res

77

Cold Res

77

Lightning Res

77

Armour

24K

Evasion

15K

Block

undefined | undefined

Crit Chance

72%

Crit Multi

448%

Rage

0

Strength

201

Intelligence

293

Dexterity

173

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

93%