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If you want to avoid reading a giant wall of text Here is a link to the character on the ladder and here is a link to the PoB. Take the dps listed with a major grain of salt because it doesn't count for triggerbots and it thinks my CoC spells are all triggering around once a second. Also, this build is definitely HC viable, do people still include that?
Also, I didn't notice it until after I made the video but my manaforged blast rain setup cost the same amount of mana as my main blast rain setup when alchemist's genius was down. You can see the trigger rate slow down once it drops off in the Veritania fight. I fixed it afterwards and my main blast rain now costs 1 mana and my manaforged one costs 0 mana(catalyzed my minus mana cost ammy, and rerolled reduced mana cost flask to make the roll worse).
Anyways, on to the build. It is setup like this
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Self cast Blast Rain CoC
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Ice Spear
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Frostbolt
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Manaforged Blast Rain CoC
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Ice Nova
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Arc. This is mostly a flex slot and wanted a source of shock. Ideally it would be something like spark if we had more proj speed and pierce because proj speed would make the primary CoC setup feel better anyway.
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Second potential Manaforged Rain of Arrows CoC setup. Dropped when I ran out of sockets (Could be squeezed back in by dropping things like precision, power charge on crit, CWDT, inspiration on the blessing)
- Ice Nova
I think this shell is interesting because Blast Rain hits so frequently that it allows 2 skills per CoC setup and manaforged bumps that up to 4. So, you can just choose skills you like or do combination skills like frostbolt + Ice Nova, blade skills + blade blast, corpse generation + VD/DD etc.
I tried a similar setup to this one with unearth instead of frostbolt on the Main CoC setup and spell cascade + desecrate + Volatile Dead in the manaforged setup that felt pretty good but you still run into a corpse limit issue and you way over hit the 60 ball cap (Still possible, just probably not on a sab). You could also just forgo spell cascade and if you wanted another skill alongside your 6 link VD you could have the desecrate in a Rain of Arrows manaforged CoC setup.
I'm done playing the league and this was the last build I played so the build itself is super unoptimized. There are plenty of upgrades to still be made.
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Initially I planned on using the traitor for flask sustain but I was sustaining them well enough when bossing from flask charge on crit mastery that I ended up dropping it but haven't removed the timeless jewel. Alchemist Genius is still nice and could be gotten from a cluster jewel or essence of Horror on the belt
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I would like slightly more crit so that I can drop the diamond flask for dying sun. I'm crit capped without if Assassin's mark is up but that is not the case when I'm just mapping.
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Get a real helm enchant, aura res would be nice but I'd like power charge on crit for ice spear so I get back a socket
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Get enough accuracy so I could use a feathered arrow quiver with a proj speed mod. This is mostly for build feel. Potentially switching arc to spark and changing Assassin's mark to Sniper's mark.
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Don't look at my belt
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Drop a crit grand spectrum for a life one or just drop the grand spectrums jewels all together once you get higher crit
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I was considering using leadership's price but then you would lose a lot of damage from explosive expert and it would have been more annoying to gear. It seemed like a lot more damage
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Could drop brittle altogether, scale freeze duration harder and use heatshiver. It is about double the damage but this build already has a lot of damage and you would lose a ton of defense from a rare with 2 phys taken as mods + a lot of life.
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Would love to fit back in the manaforged Rain of Arrows CoC ice nova setup. Ideally I could ge it in a pseudo 5-6 link essenced/influeced pair of gloves or helmet. Sockets are super tight though
Life
5304
Mana
202
Energy Shield
64
DPS
537K
Effective Hit Pool
61.57K
Chaos Res
69
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
1K
Evasion
13K
Block
0 | 0
Crit Chance
100%
Crit Multi
494%
Rage
0
Strength
112
Intelligence
216
Dexterity
227
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
110%