The Consuming DarkThe Consuming DarkTinkerskinLion PeltSlavedriver's HandAmethyst RingPrismatic RingGloomfangSlink BootsHeavy BeltWatcher's EyeGlorious VanityForbidden FlameForbidden Flesh
Cinderswallow UrnEternal Life FlaskJade FlaskQuicksilver FlaskStibnite Flask

Hi all,

first of all here is the build:

https://pastebin.com/yggRWY5F

EDIT 1: Added Anomalous Steelskin in CWDT - Setup as I'd forgotten it in the first POB:

https://pastebin.com/39WX7AUV

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While playing in PoB with Rolling Magma I saw a synergy between RM and The Consuming Dark.

Overall I'm quite happy with it in theory, although I know that poison builds are usually something I bait myself with. Some rare items are obviously maxed out as it's still theoretical, but they shouldnt be too unrealistic to get to max out Resistances Spell Suppre etc.

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Pros:

-The build is Elemental Ailments Immune (Saboteur + One Step Ahead)

-Crit Immune (the claw Mastery works in this scenario)

-Good Regen with Slavedriver's + Tinkerskin and + 50%Damage Recouped as Life

-Spell Supp capped

-Divine Flesh

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Cons:

-Low Physical Resistance = no idea how much I'll pop if I bring it to life

-Questionable Clear

-Questionable Single Target

-not Stun Immune

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I'd appreciate any input as to how to make the build better. Please keep in mind that this is not a showcase, but rather an attempt to make Trap Poison Rolling Magma work xD

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Life

1951

Mana

63

Energy Shield

669

DPS

604K

Effective Hit Pool

34.30K

Chaos Res

81

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

39K

Block

16 | 0

Crit Chance

9%

Crit Multi

100%

Rage

0

Strength

186

Intelligence

343

Dexterity

213

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

179%