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first of all here is the build:
EDIT 1: Added Anomalous Steelskin in CWDT - Setup as I'd forgotten it in the first POB:
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While playing in PoB with Rolling Magma I saw a synergy between RM and The Consuming Dark.
Overall I'm quite happy with it in theory, although I know that poison builds are usually something I bait myself with. Some rare items are obviously maxed out as it's still theoretical, but they shouldnt be too unrealistic to get to max out Resistances Spell Suppre etc.
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Pros:
-The build is Elemental Ailments Immune (Saboteur + One Step Ahead)
-Crit Immune (the claw Mastery works in this scenario)
-Good Regen with Slavedriver's + Tinkerskin and + 50%Damage Recouped as Life
-Spell Supp capped
-Divine Flesh
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Cons:
-Low Physical Resistance = no idea how much I'll pop if I bring it to life
-Questionable Clear
-Questionable Single Target
-not Stun Immune
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I'd appreciate any input as to how to make the build better. Please keep in mind that this is not a showcase, but rather an attempt to make Trap Poison Rolling Magma work xD
Life
1951
Mana
63
Energy Shield
669
DPS
604K
Effective Hit Pool
34.30K
Chaos Res
81
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
0
Evasion
39K
Block
16 | 0
Crit Chance
9%
Crit Multi
100%
Rage
0
Strength
186
Intelligence
343
Dexterity
213
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
179%