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I tried to underestimate the configs for winter orb based on the patch notes. I tried to make the build not paper defenses and have the damage still be good. Based on the numbers it looks pretty good. I will probably be adding more loadouts to the pob. Hoping for an updated pob based on the patchnotes to make the calculations easier.
There is the big concern about golem survivability. I am hoping that the new shaper of flames + mercenary with Kaom's binding to convert 65% of enemy phys to fire will make them meaty. Will have to find a way to get some chaos resistance on them too.
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Pob (latest as of this post but my youtube will be priority to update in the future)
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Youtube Video (going over pob)
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(edits)
Life
1571
Mana
126
Energy Shield
6135
DPS
51M
Effective Hit Pool
97.43K
Chaos Res
74
Fire Res
86
Cold Res
75
Lightning Res
75
Armour
161
Evasion
1K
Block
undefined | undefined
Crit Chance
47%
Crit Multi
533%
Rage
0
Strength
166
Intelligence
348
Dexterity
155
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
112%