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Berserk has been huge in the meta for months, and I was inspired by another Reddit user’s comment to try to make it last as long as possible.

You can automate rage gain by using self curse with Spellslinger.

Spellslinger applies temp chains followed by punishment. Since your curse limit is 1, the self curse temp chains gets overridden by punishment. You lose temp chains and gain max rage. At max rage, you become immune to curses so you lose punishment curse as well.

Finally snipers mark gets applied to the enemy, overriding punishment (this step is optional).

Such a build would require me to use a wand attack, and would also have severe mana reservation limitations due to Spellslinger reservation. So I decided to craft a build using ele hit (doesn’t require damage auras) and using purity of fire / sublime vision for defenses.

Planned pob: https://pobb.in/JxTgZhFEoT9Y

Interested in hearing others’ ideas on perma berserking. Another option as I mentioned in the video is using any Trauma skill for self hit, then vengeance + hextouch in the gloves.

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Life

3300

Mana

56

Energy Shield

107

DPS

8M

Effective Hit Pool

124.13K

Chaos Res

73

Fire Res

90

Cold Res

-23

Lightning Res

-23

Armour

2K

Evasion

4K

Block

47 | 0

Crit Chance

100%

Crit Multi

532%

Rage

25

Strength

188

Intelligence

165

Dexterity

135

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

280%