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Showcase - https://www.youtube.com/watch?v=c4wQDo9yu_A
PoB - https://pobb.in/0Ipc9l-UDgRW
WARNING: Configuring PoB for build like this is pretty much impossible. There are too many effects that may or may not be active. I've enable every possible buff, except for [Bound Fate], since PoB assumes that every mode is active all at the same time, and that gives very wrong numbers.
About
Main idea of this build is to stack multiple Pendulum* effects. It is widely accepted that effects of this type are bad due to unreliability - so I decided to get as many as possible and make a build that can go crazy when all of them align.
Those effects include:
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Positive [Bound Fate] procs.
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“Fanaticism” buff from [Instruments of Zeal].
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“Divinity” buff from [Garb of the Ephemeral].
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[Lightning Tendrils] - “Releases a Stronger Pulse every 3 Pulses, Stronger Pulses always Critically Strike”.
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[Curse Mastery] - “Your Curses have 20% increased Effect if 50% of Curse Duration expired”.
Since [Instruments of Zeal] can be allocated through Forbidden Jewels I’m going Guardian as Ascendancy .
*“Pendulum effect” refers to effects that are active only some of the time or switch between different “modes” on a set timer. Name comes from the first effect of this type - Pendulum of Destruction.
Dealing damage
To best take advantage of those powerful Pendulum effects I’m using [Lightning Tendrils] - it is a perfect skill for this setup for the following reasons:
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LT guarantees a critical strike on every 3’rd pulse – I’m taking advantage of that and using [Controlled Destruction] and [Marylene's Fallacy] to boost that 3’rd pulse. This by itself is already a strong setup to scale LT damage. But since [Bound Fate] has a “Your Hits are always Critical Strikes” proc – I can occasionally deal full damage on every pulse rather than on 3’rd.
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LT is a lightning skill, meaning that it benefits a lot from [Bound Fate]’s “Your Damage with Hits is Lucky” proc. (due to high variance in Lightning damage rolls)
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It obviously benefits from “Divinity” buff (50% More Elemental Damage) and “Fanaticism” buff (75% more Cast Speed, 75% Reduced Cost, 75% increased Area of Effect)
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I’m using Shield Charge to maintain “Fanaticism” - since LT is a channeled skill it’s much easier to weave SC attacks while channeling. Channeled skills are not going to cause animation-locking.
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LT hits fast (and VERY fast when Fanaticism is active) - this allows me to maintain summons from [Unwavering Crusade] pretty much permanently.
I’m using [Anathema] and [Vixen’s Entrapment] to apply Conductivity, Elemental Weakness, Enfeeble and Punishment. Curse Effectiveness scaling is very powerful right now.
Also, this is a [Bloodnotch] build - so I’m going to get stunned a lot. This allows me to use [Caster Mastery] - “25% more Spell Damage if you've been Stunned while Casting Recently”.
Defenses
This build is insanely tanky. Only DoT damage can cause some issues - which is standard for Petrified Blood build.
Block
Since [Instruments of Zeal] already causes me to both attack and cast spells, I can also maintain [Bastion of Hope]’s buffs 100% of the time. This combined with using a shield and [Tempest Shield] puts me at ~50% Block and Spell Block. From there capping both types of Block is possible. In fact, I can cap Spell Blocks just from the passive tree.
Recovery
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I’m using the standard [Bloodnotch] + [Immutable Force] + [Petrified Blood] combo to get big recovery. This is further enhanced by getting [Trial of the Faith] notable and Life Recoup on a ring.
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For life leech I’m using Doryani’s Lesson, and thanks to Petrified Blood I can overleech.
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ES leech is also important since I’m using [Eldritch Battery] + [Mind Over Matter]. Lucky [Vixen’s Entrapment] provides that.
Ailments
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Elemental Ailments - this build is fully immune to shock (from [Tempest Shield]) and reduces duration of every other ele ailments by over 100% with [Solipsism] (this is equal to being immune unless you are standing on a ground effect). Since I must use [Supreme Ostentation] to wear [Garb of The Ephemeral] I can pick [Solipsism] for free. And since I’m reducing Ailment Duration by over 100%, I can also get [Lethe Shade] for free. I’m also running [Time of Need] - just in case.
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Bleed - I’m running a Bleed Immunity Life Flask and a charm with “Unaffected by Bleeding While Leeching”.
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Corrupted Blood - “Corrupted Blood cannot be inflicted on you” from [Protection Mastery]
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Poison - “Cannot be Poisoned” ring corruption.
Other
There are also 2 Pendulum effects that will occasionally boost defenses even further:
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[Bound Fate]’s “Attacks cannot Hit you”.
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Divinity’s “20% less elemental damage taken”.
[Radiant Crusade] is also worth mentioning - If you can pre-cast it before a big damage spike, it's a free 20% damage reduction. This can be the difference between dying or surviving Uber 1-shorts.
Dealing with [Bound Fate]’s downsides
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“Hits against you are always Critical Strikes” - this can be countered by getting [Stun Mastery] “Hits against you Cannot be Critical Strikes if you've been Stunned Recently”. Another option would be getting 100% reduced Extra Damage from Critical Strikes - this can be achieved through tree passives and a Shield mod. Note: [Garb of the Ephemeral]’s “Nearby Enemies cannot deal Critical Strikes” will not work.
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“Attacks against you always Hit” - I simply don’t rely on Evasion for defenses. I still run Grace however - it seems worth it.
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“Damage of Hits against you is Lucky” - this could be countered by using [Lori's Lantern]. This is a very good ring for this build anyway. And since it’s cheap, it’s easy to get good corruption on it. In the end I decided against using it however, since “Lucky Damage” downside does not seem to actually be that bad. It would probably be a bigger problem If I was not crit-immune.
Life
2238
Mana
20
Energy Shield
1668
DPS
62M
Effective Hit Pool
551.88K
Chaos Res
61
Fire Res
78
Cold Res
78
Lightning Res
78
Armour
28K
Evasion
6K
Block
64 | 75
Crit Chance
100%
Crit Multi
707%
Rage
0
Strength
103
Intelligence
350
Dexterity
44
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
104%