
















A lot of shit uniques, ok mapping build, but no ubers, mb will have problems even with not uber bosses.
During ruetoo's stream i tried to minmax low budget chieftain spark build. This is low budget build, but not ssf viable. It has a lot of cheap uniques.
Result is not that bad. On the same budget all other spark builds, probably would be worse significantly, but with 5 - 10 divines more and they will be much better.
3 mil dps, 31k ehp, 9k max phys hit, 36k elehit, 40k evasion, 27k armour, 100 spell suppression
there is max res added in config, and resistances
if i calculated correctly with purity of fire, fire res from chieftain nodes, and resistances from uniques should be enough to cap you
build has about 3 mil dps if we count that every spark hits twice, with investment in duration and projectile speed it should be like that.
Conclusion is that chieftain can be fun for softcore to play early full unique builds, it gains from easy capped resistances, and high max res, but in midgame it starts to struggle. Others builds start to outscale. And for lategame you teoretically can try to build jugg with valako into spark.
for this build in chieftain you pick resistance ascendancy passives, and then pick 4 small nodes for regen and fire damage, or you can skip 2 labs, not much difference)
Life
2154
Mana
8
Energy Shield
463
DPS
3M
Effective Hit Pool
31.57K
Chaos Res
-60
Fire Res
90
Cold Res
90
Lightning Res
90
Armour
27K
Evasion
40K
Block
15 | 0
Crit Chance
8%
Crit Multi
100%
Rage
0
Strength
152
Intelligence
254
Dexterity
208
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
136%