Cane of Kulemak
Dialla's MalefactionHeatshiverDragonscale GauntletsCircle of GuiltCall of the VoidTainted PactRunic SabatonsMagebloodWatcher's EyeSmall Cluster JewelRational DoctrineForbidden FlameLarge Cluster JewelVoicesForbidden FleshMedium Cluster JewelStormshroudThe Golden RuleMegalomaniacMilitant Faith
Divine Life FlaskSilver FlaskTaste of HateIron FlaskTopaz Flask

POB: https://pobb.in/-54cPQorQeEE

After so many tests, this is my best attempt at implementing the Tainted Pact. Although maintaining the leech duration part is solved, I'm still not sure how to scale the max hitpool further. Scaling max life with Petrified Blood seems suboptimal, while ES, Evasion, and Armor are useless because we only care about one-hit damage. So I tried to use Ward instead, but with so much unique gear needed, there are not a lot of options to scale Ward other than boots and a flask. It feels a lot better, but ofcourse, without Olroth's flask, it's not up all the time. I wish there were more sources of Ward scaling in the game. I believe ward will be the solution for this build archetype, and it will be nice to see ward have more uses other than ward-loop builds.

The build is pretty much 90% finished, I don't see any possible upgrades besides more levels, Voices with 1 or 3 passives, and Helmet Enchant. Let me know if you have any questions or suggestions.

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Life

1364

Mana

12

Energy Shield

338

DPS

67M

Effective Hit Pool

11.87K

Chaos Res

-32

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

990

Evasion

763

Block

20 | 0

Crit Chance

75%

Crit Multi

439%

Rage

0

Strength

177

Intelligence

286

Dexterity

167

Ward

878

Item Quantity

0%

Item Rarity

0%

Movement Speed

65%