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https://pobb.in/-hyqzoGdSIyy
The idea is to abuse split projectiles and returning projectiles to ramp poison damage, and trigger flask charge on crit to sustain Dying sun.
Looking for advice on how to push damage without sacrificing too much tank? Any other cool synergies along with sniper's mark + returning projectiles I should know?
Life
4011
Mana
69
Energy Shield
887
DPS
2M
Effective Hit Pool
995.07K
Chaos Res
90
Fire Res
90
Cold Res
-24
Lightning Res
-24
Armour
200
Evasion
40K
Block
35 | 0
Crit Chance
45%
Crit Multi
190%
Rage
0
Strength
193
Intelligence
189
Dexterity
318
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
152%