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When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. By taking a stunning hit with 30% Recoup (recover 30% of hit taken over 4 seconds), and a max-rolled Bloodnotch jewel (60% of hit recovered), you receive no damage from stunning hits. Taking the ES mastery which makes your Stun Threshold based on your ES and taking Agnostic to set your ES to 0, basically every hit stuns you. Therefore you are 'effectively' immune to hits. Adding the Immutable Force jewel (up to 1000% stun recovery) basically allows you to move around and attack/cast, business as usual.
HOWEVER. You still want a large enough life pool as the life recovery happens a tick after the damage. If a large hit is capable of one-shotting you from one hit it will still do so. Obviously dots will completely destroy you unless you account for them as well.
This also lets you play around when the newly added 'when stunned' interaction, like gain 25% more spell damage when stunned when casting, etc.
EDIT: A quick little POB of something I'm trying with my limited funds and my armabrand league starter: https://pobb.in/MkcGiQnlABTG
Life
2019
Mana
29
Energy Shield
0
DPS
78K
Effective Hit Pool
50.54K
Chaos Res
33
Fire Res
76
Cold Res
76
Lightning Res
76
Armour
7K
Evasion
629
Block
34 | 0
Crit Chance
3%
Crit Multi
100%
Rage
0
Strength
177
Intelligence
311
Dexterity
106
Ward
0
Item Quantity
0%
Item Rarity
34%
Movement Speed
32%