Imperial BowArtillery QuiverTriumphant LamellarSinner TricorneSlink GlovesTwo-Stone Ring (Fire/Lightning)Circle of AnguishOnyx AmuletSlink BootsStygian ViseSearching Eye Jewel
Divine Life FlaskSulphur FlaskJade FlaskStibnite FlaskGranite Flask

https://pobb.in/tbzAPmWu89NI

Blast Rain Ascendant, non-crit using the new keystone. Most of the damage is coming from the artillery ballista and remainder as blast rain attacking and applying cover in ash/combustion (cover in ash from alt quality). Playing this build on a lower level character in game I've seen merit in Focused Ballista or letting them be automated so I'll probably play around with both until I've decided. This build is similar to TN_Sylar's build here https://www.pathofexile.com/forum/view-thread/3145720 specifically for using the ballistas to get the single target dps high enough to be comfortable. Currently the dps calculations are to be as modest as possible for what I think is reasonable so Berserk is not enabled, only 20 rage etc.

My plan is, if having problems getting enough accuracy for the keystone, I can swap to Juggernaut ascendancy point over berserker until I get enough on gear or the tree to swap back. I have 3 tiers of gear and a leveling tree to sort of guide through the way I think it would go, I believe the bow in the higher tiers is not that close to what will be possible with the 2-hand and base bow damage changes but does give a rough estimate of a decent bow so the damage can scale a bit further beyond.

If anyone has any advice or sees any improvements though I'm open to suggestions but, let me know what you think if you take a look!

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Life

5426

Mana

46.9

Energy Shield

0

DPS

3M

Effective Hit Pool

Chaos Res

-60

Fire Res

76

Cold Res

28

Lightning Res

45

Armour

27K

Evasion

20K

Block

0 | 0

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

250

Intelligence

95

Dexterity

316

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

86%