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Hey Guys and Girls,

My Head tells me to calculate this Idea through and i definitly could take a helping hand.

The Pob provided is just for the general setup, it isnt fully optimised and is dealing way to less damage. That said im just trying to find a way for the defensive outline of a theory, pob doesnt seem to be able to calculate exactly.

https://pastebin.com/9HdZn0XZ

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Theory:

The Recoup Life Mechanic allows us to quite savely use a Low-Life spell setup in Combination with MoM, without taking Shavronnes. Instead we will rely on Petrified Blood.

We have a good amount of Mitigation against hits and can easily withstand the Damage over time inflicted, but i havnt found a real solution for Dot damage. ( except for the new trickster notable, lol)

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If we would take a hit of 5000 Damage with 40 % MoM and Petrified Blood:

The 5000 Damage on our Life value gets staggered, taking an initial hit of 3000 and 2400 Damage over 4 Seconds, so 600 Damage per Second.

With 40% MoM the damage is split to:

1800 Damage + 460 Damage per Second to our life pool.

1200 initial Damage + 240 Damage per second for 4 Seconds to our Mana Pool.

We will recoup 50 % of the base hits damage, so 2500 life over 4 Seconds or 625 Life per second, effectivly letting us ignore the damage over time portion of Petrified Blood and even regenerating our life pool.

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Im Bad at math but i had to get this out of my head.

With Vitality and Hiero Leech this should actually sustain itself pretty good. As we cant use agnostic on a LowLife Build this would open up and easier (and cheaper) way of going Lowlife Caster without Shavronnes. Maybe someones better at this than me and will find a good use for it.

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Life

2363

Mana

2811

Energy Shield

2660

DPS

58K

Effective Hit Pool

Chaos Res

-52

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

5K

Evasion

317

Block

22 | 0

Crit Chance

8%

Crit Multi

100%

Rage

0

Strength

123

Intelligence

343

Dexterity

59

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

22%