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This build is a modification of Jungroan's 3.19 self-chill Spark Inquisitor
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I was curious about the Arcane Surge changes for 3.21, and if they could be abused given that Spark spends a ton of mana and could easily hit the Arcane surge mana cap
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With the Crucible mechanic, this build could be pushed even further
POB issues:
- POB doesn't seem to be correctly calculating Arcane Surge's new 10-25% more spell damage with supported skills. Even with 110% arcane surge effect, it's showing 19% and 42% more spell damage. It should show 52% (25 * 110%) and 42% (20% from ascendency * 110%). I assume that they are multiplicative with each other rather than additive, so I added 28% more spell damage in the config. (1.19 * 1.28 = 1.52)
Build:
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Offense: 8mil dps per projectile. Estimate 100+ mil dps assuming 14x as a multiple on collisions from projectiles
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Defense
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Spell suppression capped
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1200 life recovery / sec
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Freeze immune
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Frost shield, Arctic armor, Flesh and Stone Sand stance (not sure about this), Sigil of power
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Mechanics:
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FR in wand triggers chill every 4 secs for 4 secs (chill effect ranges from 15-30%)
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I have enough mana regen to disable an aura before an encounter, then cast divine blessing, then re-enable the aura. It's a little annoying but the build has enough dmg to only be needed for big encounters
Potential upgrades
- Drop conductivity/whispers if I can acquire forbidden jewels for Inevitable Judgment
Other things I considered:
- Pathing down to mark mastery for frenzy charges + more projectile speed + free up annoint. Ultimately this build relies on Lethe Shade so it was just too many points
EDIT: I guess I'm getting a lot of downvotes for having mistakes in a build posted. Wonderful community.
Some POB changes:
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Change 3 points on tree to add more skill effect duration. This gives us 4.19s duration on Spark, which means ~6 hits per cast
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Adjusted POB spell damage correction to 5% more spell dmg
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Reduced mana spent recently to 500
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Removed arctic armour / flesh and sand so no need to put wrath on a blessing. IMO I would much rather have the additional tankiness and toggle auras for when you need a dps boost, but w/e.
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After all these changes, it goes down to 31 mil dps. Definitely enough for mapping but not as high obviously
Life
4298
Mana
161
Energy Shield
1967
DPS
113M
Effective Hit Pool
134.23K
Chaos Res
69
Fire Res
75
Cold Res
75
Lightning Res
63
Armour
21K
Evasion
2K
Block
25 | 0
Crit Chance
78%
Crit Multi
465%
Rage
0
Strength
192
Intelligence
269
Dexterity
115
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
222%