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PoENinja: https://poe.ninja/builds/affliction/character/space_titan/SlamSquad
Build Concept
General's Cry is a warcry skill that summons mirages that use a linked skill once before disappearing. Here, we use Tectonic Slam of Cataclysm. These mirages are not minions, they are more similar to mirage archers or Saviour clones.
Tectonic Slam of Cataclysm is a transfigured version of Tectonic Slam, which gains more damage, AoE, and fissure branching chance per endurance charge but consumes all your endurance charges on use.
The main interaction that enables this build is that the mirages summoned by GC will spawn with all your endurance charges and consume them to boost Tect Slam without actually using "your" endurance charges. Basically, as long as you have maximum endurance charges, all your GC mirages will always get the full damage/AoE bonuses from the endurance charges.
Note that Ralakesh's Impatience has no special interaction here, you still need to independently generate endurance charges in order for the mirages to actually get the bonus. This is trivial with Juggernaut's Unflinching, so in practice this is a non-issue.
Offensive scaling
Naturally, our main scalar for damage is endurance charge stacking. We have a total of 13:
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3 from base
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3 from tree
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1 from Jugg
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1 from boot corruption
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1 from Sublime Vision for Determination
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2 from endurance charge synth rings
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1 from Eventuality Rod implicit
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1 from shaper weapon mod
With charms this league, endurance charges are extremely efficient for scaling AoE and capping chaos resistance in addition to the usual bonuses to Tectonic Slam. At maximum endurance charges, we get:
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429% more damage for Tectonic Slam (33% per charge)
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130% more AoE for Tectonic Slam (10% per charge)
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130% fissure branching chance for Tectonic Slam
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390% global increased AoE from charms, TWWT, and Unyielding (30% per charge)
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104% chaos resistance (8% per charge)
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52% all elemental resistances (4% per charge)
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52% physical damage reduction (4% per charge)
Strictly speaking, going all in on inc. AoE has diminishing returns so it's probably optimal to go for other mods on charms. I just wanted to see how big I can get my AoE. The global AoE is really nice for Herald of Ash explosions as well, makes the clear so nice.
Enhance is a really good support since it lets you hit a breakpoint for an additional GC mirage (we go from 7 to 8) while also giving more damage per endurance charge to Tectonic Slam.
We take War Bringer from Berserker through Forbidden Jewels, which is just a straight 50% more damage as the GC mirages attacks count as exerted.
Defensive Scaling
Standard Jugg defences scaling armor, we only run Determination due to Sublime Vision. We have respectable max hits for all damage types, though only around 63k EHP with no molten shell.
We also run a Cwdt Purifying Flame for Consecrated Ground (which also has a huge AoE). This is nice for reduced curse effect and some regen.
Recovery feels like the biggest weakness right now even with Disciple of Kitava, which is why I opt to run a life flask over something like Bottled Faith. Though it is still quite decent.
That being said, the build still works fine in like 7-8k wisp juiced maps.
Gear
The entry cost for this build is quite expensive. At minimum, I recommend starting with Mageblood + War Bringer Forbidden Jewels + around a 100 divs.
At a budget, the +1 endurance charge synth rings can be replaced with Kaom's Sign with a good corrpution (cannot be poisoned/bleeding).
Since most of the gear we use are uniques with no life rolls, Utula's Hunger is a good option. Just ensure that the gloves and rings don't have any life rolls when crafting them.
Weapon was crafted as follows:
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Buy 2x ilvl 84+ Eventuality Rods
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Slam any one of Redeemer/Crusader/Warlord's Exalted Orb (whichever is the cheapest)
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Harvest reforge influence each of them till you get a Shaper and Elder staff
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Scour and alt spam the Shaper staff till you hit +1 max endurance charges
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Scour and alt spam the Elder staff till you hit Endurance Charge on Melee Stun
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Make sure that the unwanted mod on each of these weapons are also not influence mods. If so, annul it off.
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Awakener Orb Slam them together and pray for good mods
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If you get something decent, you can try to lock suffixes and Aisling slam for inc. physical damage
I got very lucky crafting mine, this was my first attempt. I've tried to make around 6 more staffs and the process is painful. Alternatively, you can do what most other people on PoENinja are doing by fracturing physical damage on a staff and then essence spamming. You'll get a much better pDPS staff but you miss out on the 7L and extra endurance charge.
One notable interaction with the mod "+50% to critical strike multipier if you haven't dealt a critical strike recently" and GC is that the mirages always get the bonus as they only attack once and haven't dealt a critical strike (yet). It's basically a guaranteed free 50% crit multi.
General Notes
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Very smooth, low clicks/buttons gameplay
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GC on left click with instant warcry from Call to Arms
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CwC Desecrate on right click, so just hold down right click occassionally
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Assassin's Mark also on CwC so its automated
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Only other buttons are Berserk (instant), totem (only for bosses/tanky rares), leap slam, life flask if taking a lot of damage
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Excellent multi screen clear
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Satisfying giga AoE HoA explosions
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Decent single target
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PoB seems to inflate GC damage a lot, in practice the DPS feels closer to around half of the PoB DPS
Life
5023
Mana
39
Energy Shield
52
DPS
204M
Effective Hit Pool
63.67K
Chaos Res
75
Fire Res
77
Cold Res
76
Lightning Res
76
Armour
87K
Evasion
19
Block
0 | 0
Crit Chance
12%
Crit Multi
395%
Rage
25
Strength
689
Intelligence
192
Dexterity
127
Ward
0
Item Quantity
0%
Item Rarity
8%
Movement Speed
206%