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My issue with CL has always been having to stand still in order to put out damage when the game, at times, seems to force you to move constantly. My issue with HoT has been that it doesn't clear consistently. Well... they seem to cover up each others shortcomings so why not try to smash them together.
Crackling Lance's increased Added Damage Effectiveness makes the skill significantly more appealing for this type of application. If this were a book it'd be the first draft. I won't claim its ideal so I'm throwing it out to you all to see if you have any input either in how to improve how it operates or suggestions that may improve its survivability... which I question... or QoL. I do not want an "optimal crackling lance" or "optimal HoT Autobomber" build. I tried to combine the two skills I enjoy in order to use them both to cover up the other's shortcomings. Thank you in advance for any input:
https://pastebin.com/z06Zy5Cw
Life
5037
Mana
1232
Energy Shield
1550
DPS
3M
Effective Hit Pool
Chaos Res
-60
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
3K
Evasion
1K
Block
75 | 30
Crit Chance
6%
Crit Multi
100%
Rage
0
Strength
207
Intelligence
432
Dexterity
113
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
27%