


























Hello
After watching this video https://youtu.be/2RpqbDLkTNE?si=1NAnmV6fPtiJf7QB by creator Palsteron, I decided to once again give it a try to Trauma Stacker.
It kind of works, but is very susceptible to DoT. We are scaling Fortification. We have 20 + 15 (from boots) + 6 (from tree) +10(from gloves) +8(from Replica Badge of The Brotherhood). This more than negates 60% increased damage debuff from boots.
Because of some reason I decided to go elemental conversion way and I use Sap of the Seasons unique tincture for incredible elemental penetration. Though I am not sure we can sustain it in maps. When not engaged in melee, we rely on recoup and accumulated Trauma self-damage. But I am not sure how to calculate it properly. This may not be possible.
Also another glaring issue is that we can't really sustain frenzy charges reliably.
Safer and non-Physical DoT immune build could be a Ranger, if we can sustain Olroth's Resolve with Nature's Adrenaline. And get Tainted Blood and Divine Flesh combo. But I am not sure this is possible. We lose more than 100% of flasks charges gained per second this way and lots of physical max hit and ~20% elemental and chaos max hit. Besides we get massive hit to our DPS.
Life
1342
Mana
13
Energy Shield
40
DPS
59M
Effective Hit Pool
InfinityT
Chaos Res
-30
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
5K
Evasion
5K
Block
undefined | undefined
Crit Chance
15%
Crit Multi
175%
Rage
43
Strength
192
Intelligence
199
Dexterity
196
Ward
10047
Item Quantity
0%
Item Rarity
0%
Movement Speed
48%