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Sap of the Seasons
Olroth's Resolve

Hello

After watching this video https://youtu.be/2RpqbDLkTNE?si=1NAnmV6fPtiJf7QB by creator Palsteron, I decided to once again give it a try to Trauma Stacker.

https://pobb.in/lxdhAwn7YA7-

It kind of works, but is very susceptible to DoT. We are scaling Fortification. We have 20 + 15 (from boots) + 6 (from tree) +10(from gloves) +8(from Replica Badge of The Brotherhood). This more than negates 60% increased damage debuff from boots.

Because of some reason I decided to go elemental conversion way and I use Sap of the Seasons unique tincture for incredible elemental penetration. Though I am not sure we can sustain it in maps. When not engaged in melee, we rely on recoup and accumulated Trauma self-damage. But I am not sure how to calculate it properly. This may not be possible.

Also another glaring issue is that we can't really sustain frenzy charges reliably.

Safer and non-Physical DoT immune build could be a Ranger, if we can sustain Olroth's Resolve with Nature's Adrenaline. And get Tainted Blood and Divine Flesh combo. But I am not sure this is possible. We lose more than 100% of flasks charges gained per second this way and lots of physical max hit and ~20% elemental and chaos max hit. Besides we get massive hit to our DPS.

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Life

1342

Mana

13

Energy Shield

40

DPS

59M

Effective Hit Pool

InfinityT

Chaos Res

-30

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

5K

Evasion

5K

Block

undefined | undefined

Crit Chance

15%

Crit Multi

175%

Rage

43

Strength

192

Intelligence

199

Dexterity

196

Ward

10047

Item Quantity

0%

Item Rarity

0%

Movement Speed

48%