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Divine Mana Flask

Hey guys, just sharing an interaction/build that lets you indigon alongside Manastorm which afaik was not really possible before this new runegraft. TLDR as long our projectile and chain heavy skill generates more mana that it costs and the mana cost of it never ramps past our total mana pool we can spam away.

You can certainly do other things with the package I am using here but I went with kinetic bolt because if its unique mechanics (each direction change is considered a new projectile for the chain mana refund). I absolutely love the big mana attacks archetype so I"m so happy that this one has worked out so well. With that said I'm not really a big mana guy so I'm sure there are tons of optimi9zations and improvements that can be made on the build I'm playing.

Kinetic bolt PoB I have been following

  • My merc's gear is in the item drop down. Mostly typical doryani stuff with enough life, life regen and cold/fire/chaos res to consistently keep them alive and Wilma's to make them not die to reflect.

  • I assume deadeye is not the best version of this. You can make an argument for a lot of different ascendancies like trickster, champion, ascendant, heirophant etc.

  • I like Maligaro's virtuosity early alongside increased crit strikes even though the glove mastery doesn't work. Eventually switching to rare gloves once you have crit multi elsewhere

  • Unsure of how omeyocan will actually feel on this since we have minimal mana regen and I have not tried them yet. Maybe test them out before spending time getting a good corruption. I'm currently just using rares with life, mana, suppress, ailment & stun avoid.

  • I initially was going tides of time or the traitor but it is difficult to fit in everything. Still super nice because of how resistance starved we are with this many uniques

  • Ideally we could find a cleaner way to get soul eater uptime so we could make a better wand. We don't have a ton of mods that matter on wands besides mana, crit and attack speed but still

  • Losing phys taken as on our chest is brutal but afaik it is the only clean way for us to get reflect immunity of you want to run risk scarabs alongside the reflect pantheon since awakened ele damage with attacks is not enough since indigon ramps our phys damage as well. We should be able to run almost any mod once we get reflect immunity since we do not need regen. Worst part is aura effect hurting our accuracy but we could also gear around that by picking up more accuracy on gear.

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Life

2612

Mana

8262

Energy Shield

1538

DPS

87M

Effective Hit Pool

77.67K

Phys Max Hit Taken

20.10K

Chaos Res

37

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

44K

Block

undefined | undefined

Crit Chance

83%

Crit Multi

362%

Rage

15

Strength

96

Intelligence

203

Dexterity

202

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

70%

Skills

Author

avatar
poopbutts2200

Divinia collected this build from this reddit post.

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