Replica DreamfeatherEmperor's VigilanceThe Brass DomeRat's NestSpiked GlovesDiamond RingDiamond RingAshes of the StarsStealth BootsImmortal FleshCrimson JewelSeething FuryCrimson Jewel
Basalt FlaskStibnite FlaskGranite FlaskJade FlaskDiamond Flask

https://pastebin.com/hfDfbMLF

In ARPGS, I've always enjoyed the "high mitigation, high recovery, low HP" style since I first played a Shillien knight in Lineage 2. In PoE however, it seems kind of hard to replicate since most life recovery is scaled off your total life (HP, most sources of regen).

With the changes to Immortal Flesh, and a few things that make shield crush armorstacking a lot more interesting, I'm thinking of trying my luck with an archetype that I haven't played with yet, armorstacker jugg, leveraging high phys mitigation to trigger high HP and ES regen, and trying to abuse "flat" (i.e not scaled to my life total) sources of life regen.

Do you have any thoughts on the PoB I linked? the specific item rolls aren't super important (I haven't made a huge effort making them realistic, I was mainly playing around with values). It looks like even being a lot more conservative it should be possible to reach peak DPS of 5m pinnacle, which seems plenty good for most content at this level of mitigation.

My main worry is DoTs/ailments/curses, since they're somewhat difficult to mitigate on this part of the tree. Any ideas and mechanics that could improve the build are welcome!

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Life

3274

Mana

70

Energy Shield

674

DPS

8M

Effective Hit Pool

238.10K

Chaos Res

3

Fire Res

82

Cold Res

81

Lightning Res

81

Armour

447K

Evasion

0

Block

75 | 52

Crit Chance

97%

Crit Multi

547%

Rage

0

Strength

315

Intelligence

77

Dexterity

167

Ward

0

Item Quantity

0%

Item Rarity

22%

Movement Speed

80%