The SaviourMalachai's LoopReplica Restless WardCrown of EyesThe Celestial BraceTwo-Stone RingRuby RingBadge of the BrotherhoodRalakesh's ImpatienceGraven's SecretThe Light of MeaningGlorious VanityCobalt JewelCobalt JewelCobalt JewelWatcher's Eye
Diamond FlaskOriath's EndGranite FlaskGold FlaskRotgut

I've been meaning to do a triple charge stacker for a while and with the new endu charges, I decided to finally make one. It uses a lot of uniques making it quite easy to copy for anyone wanting to try it out

I'd really like to explore other ways to scale damage as there is certainly some room to grow.

Quick t16: https://www.youtube.com/watch?v=oGZalS_SLHE

Here is my PoB from in-league (no flasks/tincture, no guard skill):

https://pobb.in/Y5oyU_zV2dkl (<20d invested)

Some notes:

* Tincture gives around 45% more dmg when up

* Saviour seems pretty comparable even to a good 1-hand. And it increases dmg uptime and smooths mapping

* Absorption charges regen our ES pool, have experimented with divine shield but it doesn't feel necessary

* +1 Power charge ring would be insane, but so darn expensive

* I think it would be really easy to swap to LS or some other melee skill. Most dmg is very generic (it might even be better to swap to something else.. idk)

Would love feedback :D

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Life

3135

Mana

112

Energy Shield

2925

DPS

4M

Effective Hit Pool

90.86K

Chaos Res

69

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

10K

Evasion

19K

Block

undefined | undefined

Crit Chance

84%

Crit Multi

422%

Rage

0

Strength

223

Intelligence

256

Dexterity

170

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

103%