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I'd really like to explore other ways to scale damage as there is certainly some room to grow.
Quick t16: https://www.youtube.com/watch?v=oGZalS_SLHE
Here is my PoB from in-league (no flasks/tincture, no guard skill):
https://pobb.in/Y5oyU_zV2dkl (<20d invested)
Some notes:
* Tincture gives around 45% more dmg when up
* Saviour seems pretty comparable even to a good 1-hand. And it increases dmg uptime and smooths mapping
* Absorption charges regen our ES pool, have experimented with divine shield but it doesn't feel necessary
* +1 Power charge ring would be insane, but so darn expensive
* I think it would be really easy to swap to LS or some other melee skill. Most dmg is very generic (it might even be better to swap to something else.. idk)
Would love feedback :D
Life
3135
Mana
112
Energy Shield
2925
DPS
4M
Effective Hit Pool
90.86K
Chaos Res
69
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
10K
Evasion
19K
Block
undefined | undefined
Crit Chance
84%
Crit Multi
422%
Rage
0
Strength
223
Intelligence
256
Dexterity
170
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
103%