Spine BowPrimal Arrow QuiverHyrri's IreWilma's RequitalShagreen GlovesSapphire RingAmethyst RingReplica Hyrri's TruthHydrascale BootsStygian ViseSearching Eye JewelMedium Cluster JewelRain of SplintersForbidden FleshForbidden FlameMedium Cluster JewelWatcher's EyeViridian JewelLarge Cluster Jewel
Dying SunDivine Life FlaskDiamond FlaskQuicksilver FlaskJade Flask

After a few failed builds that didn't get a video, I am super excited to share this one. Ice Shot Deadeye totems! This build excels at everything i threw at it (never tried ubers or simulacrum because I dislike that content). I used this build mostly to speed map, generate sanctums, and do challenge sanctum runs.

My usual gripe with totem builds is that they feel clunky and slow, no matter how much screen clear they have. In this build, we scale huge movement speed through onslaught effect, which also gives us double dipping of attack speed through the Wilma's Requital helm. Because we are totems, our onslaught is up permanently through Sleepless Sentries! Combine this tailwind and Gale Force, we fly through maps and more easily dodge boss mechanics.

Defensively, we get evade cap and 100% spell suppress. But actually our most important three defensive layers are Freeze, Uses Totems, And Speed (I wonder if there is a good acronym for this?). These three layers cannot be understated, and dont show up in PoB's EHP!

For those of you who know me, I usually play a build for a few days, but I have been on this one for over a week! I hope you enjoy, cheers!

PoB: https://pastebin.com/hf7mmug3

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Life

3668

Mana

68

Energy Shield

303

DPS

30M

Effective Hit Pool

29.70K

Chaos Res

27

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

2K

Evasion

37K

Block

0 | 0

Crit Chance

100%

Crit Multi

547%

Rage

0

Strength

84

Intelligence

139

Dexterity

397

Ward

0

Item Quantity

0%

Item Rarity

13%

Movement Speed

204%