





















Short rant/question for GGG about their ideas on skill balance. The middle of the video got cut out but basically I say "The holes in my gear are low life, and upgrading fractured bases would cost several dozen divines. Losing +2 from ascendancy was a huge nerf and getting it back as a 25 weighting on the helmet did way more harm than good."
Raise Zombie needs significant buffs, like at least three times the damage it currently does. I roughly pay 20 divine per 1m dps on my zombies, or rather each 100k damage increase on my zombie costs 20 divines to get. I think that is entirely too high. What do you think?
PoB: https://pobb.in/lq-B1_ky6A9q
Life
3095
Mana
48
Energy Shield
838
DPS
15M
Effective Hit Pool
64.59K
Chaos Res
-11
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
19K
Evasion
15
Block
75 | 71
Crit Chance
0%
Crit Multi
150%
Rage
0
Strength
190
Intelligence
355
Dexterity
243
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
86%