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Short rant/question for GGG about their ideas on skill balance. The middle of the video got cut out but basically I say "The holes in my gear are low life, and upgrading fractured bases would cost several dozen divines. Losing +2 from ascendancy was a huge nerf and getting it back as a 25 weighting on the helmet did way more harm than good."

Raise Zombie needs significant buffs, like at least three times the damage it currently does. I roughly pay 20 divine per 1m dps on my zombies, or rather each 100k damage increase on my zombie costs 20 divines to get. I think that is entirely too high. What do you think?

PoB: https://pobb.in/lq-B1_ky6A9q

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Life

3095

Mana

48

Energy Shield

838

DPS

15M

Effective Hit Pool

64.59K

Chaos Res

-11

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

19K

Evasion

15

Block

75 | 71

Crit Chance

0%

Crit Multi

150%

Rage

0

Strength

190

Intelligence

355

Dexterity

243

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

86%