Enameled BucklerDoppelganger GuiseLacquered HelmetApothecary's GlovesCircle of NostalgiaCircle of NostalgiaLapis AmuletDragonscale BootsStygian ViseSearching Eye JewelUnnatural InstinctSmall Cluster JewelGlorious VanityCobalt JewelCobalt JewelSmall Cluster JewelMedium Cluster JewelWatcher's EyeLarge Cluster Jewel
Quicksilver FlaskTopaz FlaskRuby FlaskSapphire FlaskDivine Life Flask

With the change to doppelgänger guise from (15%-25%) to (30%-40%), I wondered if it is worth using? I am playing PF PC in scourge. My original build was frenzy stacking gear with aul.

I want to test out the current doppelgänger guise and divine flesh interaction.

The core defenses of the build is recover 18% life on hit, divine flesh, using the 3 elemental flasks, and iron reflex.

7 flasks charge gained on hit with 85% charges gained and 35% reduced charges used (15% from tree and 20% from belt). This gives 14 charges when hit. Instead of costing 20 charges, flasks cost 13 charges so it recovers on hit.

31% less elemental damage from flasks and 50% of elemental to chaos with divine flesh using 2 born of chaos for 88% chaos res

37k armor

25% physical and chaos less damage taken from doppelgänger guise

Enemy hit set to 10k (for phys) W/O molten shell

Molten shell: Duration - 6.87s CD - 2.87s

There is still room for investment in spell suppression (idk if needed at this point)

Please tell me if I messed anything up in the pob

My current scourge pob: https://pastebin.com/4WqkvhTg

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Life

4415

Mana

32

Energy Shield

306

DPS

3M

Effective Hit Pool

Chaos Res

88

Fire Res

77

Cold Res

78

Lightning Res

77

Armour

38K

Evasion

0

Block

37 | 1

Crit Chance

8%

Crit Multi

150%

Rage

0

Strength

210

Intelligence

145

Dexterity

372

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

105%