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No, I had no idea what was going on from 2:05 to 2:40.
Build uses chieftain ascendancy for defenses and to enable 500% enemy life corpse explosion with 100% chance to ignite. Since enemy HP scales very high in the end-game, this results in very strong (DoT DPS capped) ignites. Those ignites are reflected to myself using The Fulcrum while "unaffected by ignite." The self-ignite is then proliferated to new enemy packs by simply running close to them. Sources of increased AoE are stacked for quality of life.
Movement speed is a combination of Mageblood flasks, high uptime on Adrenaline from Death Rush and self-chill with reversed chill effect. Build is possible to play without Mageblood; you lose some armour and high movement speed uptime. Recovery is a mixture of regen, life on kill, and the Adrenaline buff. Defenses are 89% max all elemental resistances with 60k armour, crit immunity, greater than 50% block, etc.
Best way to play the build is to run through the map while you have the strong ignites on you then run back and loot once the map is completed. Ignites fell off a couple times this map; 60% deli is the sweetspot for this build.
Forum build guide coming soon.
Path of building links: https://pobb.in/WMkbZjhaNpP8 https://pastebin.com/izVHVNX8
Life
4012
Mana
18
Energy Shield
56
DPS
-InfinityT
Effective Hit Pool
63.78K
Chaos Res
73
Fire Res
89
Cold Res
89
Lightning Res
89
Armour
64K
Evasion
443
Block
46 | 0
Crit Chance
0%
Crit Multi
150%
Rage
0
Strength
133
Intelligence
38
Dexterity
84
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
236%