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The Arc Ignite Elementalist has reached a stable pre-mageblood endgame format and I have completely revamped the POB, all trees and notes have been fully updated to be about the new build. Consider this a full guide for the Mercenaries League variant of the build, walking you through from the first act of the game to dealing over 10 million DPS and tackling all but the most ridiculously juiced of endgame content.
Much of what I say, including lists of suggestions I rattled off, can be found in written form in the notes section of the POB.
New POB:https://pobb.in/DeYVKp9aKao-
Experimental Brutal Restraint POB from JCCombo: https://pobb.in/t4Dd0ZjRJAXL
My Discord for Discussion: https://discord.gg/N64mDCvERY
00:00 Introduction
02:48 Early Campaign Leveling
03:53 Lab 1&2 Branching Paths: Golems First or Ignite First
12:46 Lab 3 and Finishing Campaign
14:55 Early Maps Tidying Up: "The First Wave" of Upgrades
21:00 How To Farm a Few Chaos in White-Yellow Maps
23:13 Uber/4th Lab
26:14 "The Second Wave": Switching to Chaos Inoculation
30:23 Outfitting Your Mercenary
37:50 How Can I Increase My Damage Before Melding/Nebulis?
41:25 Take a Breath: A Stable Plateau for Farming
42:29 "The Third Wave": Upgrading to Nebulis/Melding
47:37 Build Wrap-Up/Summary
53:09 Future Directions and Innovator Shoutouts
5704: Rapid Fire FAQ/Quick Hits
Life
1
Mana
156
Energy Shield
5092
DPS
10M
Effective Hit Pool
295.83K
Phys Max Hit Taken
12.29K
Chaos Res
7
Fire Res
90
Cold Res
90
Lightning Res
90
Armour
23K
Evasion
2K
Block
undefined | undefined
Crit Chance
Crit Multi
100%
Rage
0
Strength
197
Intelligence
301
Dexterity
131
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
73%