












After playing similar variants over the last few patches I've worked on a White Wind Helix Deadeye for this league. This build only has a bunch of rares with spell suppression, elemental resistances and attributes to cover int/str requirements. An exception are the gloves which have 2 of the most impactful eldritch implicits which you should be able to consistently hit while naturally progressing your exarch/eater quest line.
If you tick off the flasks the config drops to 4.5Mil/33k Max Hit which is still very respectable.
The PoB has a couple of points allocated in QoL nodes, adjust this to your need and drop some points of those while you are lower level.
Leveling with Helix is also very smooth, with a helix-added cold-onslaught three link, adding inspiration, then later nightblade as you get a 5l and crit nodes and pathing towards key nodes, in the meantime adding Heralds, the Auras, Mark on Hit, etc.
Life
4724
Mana
54
Energy Shield
848
DPS
7M
Effective Hit Pool
119.28K
Chaos Res
72
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
27K
Evasion
27K
Block
0 | 0
Crit Chance
87%
Crit Multi
658%
Rage
0
Strength
178
Intelligence
133
Dexterity
202
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
123%