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Sirus, Conquerors and some maps

POB: https://pastebin.com/Xp3HZc2g

I didn't plan on playing Ice Trap when I was theorycrafting this build, but I tried it and thought the large AoE and consistent shatters were fun enough to build around. I think the build ended up pretty strong. The damage is quite good and it can freeze anything that isn't freeze immune (unfortunately guardians, conquerors, sirus and shaper are all freeze immune) - however all map bosses and mobs are permanently frozen which is nice for survivability. It runs all map mods so I literally don't read maps anymore which is a huge plus for me.

Features:

  • Multiple sources of added cold damage ( ice trap has 200% effectiveness of added damage)

  • Curses and frost bomb on Trigger wand

  • Slavedriver's hand for Blood Magic traps, so we don't need mana

  • Regen and recovery per trap triggered from ascendancy and Tinkerskin

  • Blinds and freezes everything, rarely takes damage

Feel free to fire away any questions and I'll do my best to answer!

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Life

5624

Mana

82

Energy Shield

599

DPS

2M

Effective Hit Pool

Chaos Res

-10

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

329

Evasion

3K

Block

16.1 | 0

Crit Chance

94%

Crit Multi

563%

Rage

0

Strength

173

Intelligence

283

Dexterity

174

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

54%