

















Sirus, Conquerors and some maps
POB: https://pastebin.com/Xp3HZc2g
I didn't plan on playing Ice Trap when I was theorycrafting this build, but I tried it and thought the large AoE and consistent shatters were fun enough to build around. I think the build ended up pretty strong. The damage is quite good and it can freeze anything that isn't freeze immune (unfortunately guardians, conquerors, sirus and shaper are all freeze immune) - however all map bosses and mobs are permanently frozen which is nice for survivability. It runs all map mods so I literally don't read maps anymore which is a huge plus for me.
Features:
-
Multiple sources of added cold damage ( ice trap has 200% effectiveness of added damage)
-
Curses and frost bomb on Trigger wand
-
Slavedriver's hand for Blood Magic traps, so we don't need mana
-
Regen and recovery per trap triggered from ascendancy and Tinkerskin
-
Blinds and freezes everything, rarely takes damage
Feel free to fire away any questions and I'll do my best to answer!
Life
5624
Mana
82
Energy Shield
599
DPS
2M
Effective Hit Pool
Chaos Res
-10
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
329
Evasion
3K
Block
16.1 | 0
Crit Chance
94%
Crit Multi
563%
Rage
0
Strength
173
Intelligence
283
Dexterity
174
Ward
Item Quantity
0%
Item Rarity
0%
Movement Speed
54%