ObliterationObliterationDendrobateSilken HoodSerpentscale GauntletsAmethyst RingIcefang OrbitAgate AmuletHydrascale BootsLeather BeltCobalt JewelViridian Jewel
Divine Life FlaskSulphur FlaskGranite FlaskQuicksilver FlaskBismuth Flask

Rambling about Proof of concept, gearing, how it feels and what you can expect. NOT A GUIDE but an outline how to make it feel as good as possible while enjoying PF upsides.

TLDR: feels good, recovery gonna be insane, damage looks pretty insane as well, invest in as much trap throw and trigger radius so we forget we are not sabo. (Chain Reaction)

Jewels which I didn't cover would be Max life , trap throw speed and chaos dot or poison duration / chance

Damage on the T16 map a little lower due to 40% phys DR map mod

If no map mode this is more accurate representation https://youtu.be/LziqLoKe7wM

SSF PoB lvl91 crap gear: https://pobb.in/HEtvimj1jOEk (2+mil dmg)0 Life regen cause 3.20 KEKL

League Start PoB: https://pobb.in/x_U7CtL6UPE9 (Near DoT cap)2500-3500 Life regen

End Game PoB: https://pobb.in/OsVCCCyBGcTJ (Uber DoT cap)4300 Life Regen

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Life

3918

Mana

-16

Energy Shield

482

DPS

2M

Effective Hit Pool

36.06K

Chaos Res

-13

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

19K

Evasion

5K

Block

15 | 0

Crit Chance

6%

Crit Multi

150%

Rage

0

Strength

160

Intelligence

193

Dexterity

362

Ward

0

Item Quantity

0%

Item Rarity

10%

Movement Speed

98%