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I am currently playing a self-cast Archmage Ball Lightning Hierophant. The damage is okay and sufficient for general T16 alch & go mapping.
However, when I turn up the notch a little (more juice) or try pinnacle bosses the lack of physical mitigation really shows itself. I can complete most tasks that I set my sights on, it's just that I'll get randomly one-shotted and die along the way, losing a few portals. I'd like to add a little more tankiness to eventually make progress towards level 96 while also being able to moderately juice my maps.
With that many unique items and being reliant on Mind Over Matter, my gearing options to add more physical mitigation are very scarce and I am out of ideas.
Life
2963
Mana
6262
Energy Shield
0
DPS
11M
Effective Hit Pool
62.35K
Chaos Res
39
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
513
Evasion
2K
Block
72 | 50
Crit Chance
3%
Crit Multi
100%
Rage
0
Strength
133
Intelligence
293
Dexterity
150
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
17%