Pledge of Hands
Cloak of DefianceMindspiralConjurer GlovesAnathemaTwo-Stone RingAtziri's FoibleFugitive BootsStygian ViseSearching Eye JewelSmall Cluster JewelMilitant FaithUnnatural InstinctLarge Cluster JewelForbidden FleshForbidden FlameMegalomaniacFiresong
Divine Life FlaskAtziri's PromiseRumi's ConcoctionDying SunQuicksilver Flask

Hello everyone!

I am currently playing a self-cast Archmage Ball Lightning Hierophant. The damage is okay and sufficient for general T16 alch & go mapping.

However, when I turn up the notch a little (more juice) or try pinnacle bosses the lack of physical mitigation really shows itself. I can complete most tasks that I set my sights on, it's just that I'll get randomly one-shotted and die along the way, losing a few portals. I'd like to add a little more tankiness to eventually make progress towards level 96 while also being able to moderately juice my maps.

With that many unique items and being reliant on Mind Over Matter, my gearing options to add more physical mitigation are very scarce and I am out of ideas.

POB: https://pastebin.com/NjX10BmC

Read Comments
Life

2963

Mana

6262

Energy Shield

0

DPS

11M

Effective Hit Pool

62.35K

Chaos Res

39

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

513

Evasion

2K

Block

72 | 50

Crit Chance

3%

Crit Multi

100%

Rage

0

Strength

133

Intelligence

293

Dexterity

150

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

17%