Pneumatic DaggerPneumatic DaggerQueen of the ForestLion PeltPainseekerIolite RingIolite RingAgate AmuletAtziri's StepStygian ViseMurderous Eye JewelMurderous Eye JewelMedium Cluster JewelLarge Cluster JewelMurderous Eye JewelMurderous Eye JewelMurderous Eye JewelMurderous Eye JewelMedium Cluster Jewel
Jade FlaskQuicksilver FlaskSilver FlaskAtziri's PromiseDoedre's Elixir

The build is just a rough idea, it is nowhere near min-maxed. But the number seems promising so I decide to share it :)

pob with quite endgame gears: https://pastebin.com/pgT0qsLM

dps while focused: 13m x 2 (helix hits twice in close range)

Defense: 4.5k life, 46k evasion, 100% spell suppression, +216% ms (with QotF), purity of element for ailment immunity. Hopefully it's enough to survive most of the contents.

I generate Endurance/Frenzy/Power charges by using Doedre's Elixir. With the reworked Survival Instincts jewel (50% chance not to consume charges), it should be sustainable.

Flat damage are mostly from rings/amulet/jewels, any combinations of fire/cold/lightning damage are good to go as long as the numbers are high, so it should be relatively easy to find cheap ones on the market.

I am not sure about the gloves choice, initially I was thinking, it's elemental damage linked to unbound ailment, so why not go for some chill/shock? But probably not worth it.

Currently despair is the only curse I run, but +1 curse is huge for this build (almost 17% more poison duration from Temp Chain), I am still looking for a way to fit it in.

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Life

4498

Mana

91

Energy Shield

0

DPS

14M

Effective Hit Pool

Chaos Res

17

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

46K

Block

15 | 0

Crit Chance

21%

Crit Multi

150%

Rage

0

Strength

118

Intelligence

138

Dexterity

222

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

216%