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First time poster, so constructive feedback welcome! Can try to get video footage if interest is sufficient.
I'm wrapping up Affliction, which I (and many others) likely consider to be the most successful league I've experienced ever, and I have assembled a character that I'm proud of and believe may be of some interest (I've seen a number of posts asking for help using Tornado Shot in juiced maps).
This character is capable of any mapping setup, and I've used it to farm my first 2 raw mirrors, and several more in high end currency and liquid drops. Level 100 and all pinnacles down without carry. Deathless 12.8k wisp T16map (full altars), many 10k+ T16s.
Build Strengths:
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One button offensive playstyle (mark on hit, several manaforged arrow setups)
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Fast, comfortable mapper (leveled to 100 in juiced T16s with some MF included)
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Pinnacle Boss capable (all ubers cleared without carry, deathless uber shaper, uber uber elder, uber cortex)
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Capable of any individual map mods (there are a few combinations that are dangerous when combined with altars, and one mob I filter out for clearspeed)
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Ranged, good movement speed without quicksilver or haste
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Varied recovery profile (not bricked by any of the recovery or leech limiting mods)
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Reasonable starting cost (HH, Defiance + 50div would easily get you started)
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Reflect immune
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Not as reliant on HH buffs as many other TS builds - can restart maps if you need to leave to sell, etc...
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Functionally hit immune without petrified blood (more resilient against degens than most TS/petrified blood builds
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Many ways to scale damage (flat elemental, chaos dot multi/dot multi, projectiles, poison duration, etc...)
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Click any altar you like
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Ignore volatiles (corpse explosion) and basically any other hit-based effect.
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Can use Divination Distillate (with flask effect)
Build Cons:
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Doesn't run as much MF as some meta builds
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Merely acceptable single target damage for Big bossing
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Must mute or tolerate pathfinder voice lines (lots of "tennis" sounds)
OFFENSE
We scale offense through several broken mechanics, and in combination this provides plenty of damage to allow a lot of gear/passive tree resources to be given to defense and MF.
Offense Keynotes:
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Elemental Tornado Shot (all damage can poison via Tincture)
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high EDPS bow, ideally with extra arrows
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Quiver with Chaos DoT multi/DoT multi
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Poison damage not affected by reduced projectile damage from GMP - an amazing source of damage and coverage
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Headhunter (Bonus points for also running Malevolence for the buff duration)
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Poison Tincture (Utterly broken item)
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Poison Duration Mod (up to 100% poison duration via TWWT)
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Pathfinder Poison nodes
DEFENSE
Extra layers of defense are what sets this build apart from most TS setups, it devotes a lot of its power budget to a diverse profile of defensive mechanics that cover nearly every vulnerability. This build is almost fully hit immune (barring huge one-shot), but as an example, uber shapers Bullet hell projectiles actively heal you on hit, so 99% of hit-based damage is meaningless or ignorable.
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4200+ Life
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Ranged
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78/78/78/70 resistances
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Physical damage taken as elemental (Lightning Coil, Helmet mods, Taste of Hate w/flask effect)
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Defensive pantheons (damage over time and poison coverage - I swap to burning ground pantheon for maps with that mod)
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Grace and High evasion (not capped, but substantial)
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Ailment Immune (Purity of Elements)
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Crit immune (Poison mastery + high evasion)
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Corrupted Blood immunity (runs several medium cost unique jewels to find corrupted blood on)
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Full Suppression (96% before phasing mastery, phase run and high effective hit pool - functionally capped suppress)
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Defiance of Destiny
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Very high Curse resistance (perma flask uptime on a curse flask, extra flask effect via pathfinder)
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Bloodnotch + Immutable Force combo (with ES mastery)
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Significant life recoup
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Leech (also 25% life recoup if leech filled HP recently mastery)
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Flask effect with utility flasks/Progenesis
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Headhunter buffs (adds significantly to defense)
MAGICFIND
Can run more, but I elected to opt for more raw power in Gloves/Boots to facilitate more comfortable altar inclusion into mapping.
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2x Ventor's Gamble
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Divination Distillate
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Rarity Helmet (not required, honestly)
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Culling Strike + Item Rarity manaforged setup
QUALITY OF LIFE
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Pierce (yes, Pierce on TS) - Chain is something intrinsic to deadeye, and on pathfinder this felt very good. Importantly, this league it lets you chip at Abyss spires by shooting about 1 screen distance away and letting pierce and poison proliferations work in after spire eruptions.
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Malevolence + HH Synergy (Buff duration)
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Grace MS mod + Chosen boot mod (MS out of combat) - speedy "cleaning" in wildwood.
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Near permanent phasing uptime
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Rare/unique monster radar via wildwood (excellent, especially in combination with HH)
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Manaforged Arrows setups for ailments/poison application and culling strike
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Mirage Archer!
POB: https://pobb.in/6HipHCWOgq71
Ninja Profile: https://poe.ninja/builds/affliction/character/iD_eNTiTy/WanderingCreamsicle
Feel free to post questions if you have them, and if you are interested in trying it out I'm happy to offer tips and tricks.
Happy Hunting!
Life
4323
Mana
-17
Energy Shield
62
DPS
55K
Effective Hit Pool
48.37K
Chaos Res
25
Fire Res
78
Cold Res
78
Lightning Res
78
Armour
1K
Evasion
14K
Block
0 | 0
Crit Chance
6%
Crit Multi
150%
Rage
0
Strength
139
Intelligence
104
Dexterity
351
Ward
0
Item Quantity
22%
Item Rarity
87%
Movement Speed
108%