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Short Explanation of why a few people "Mine" their Traps: Trap Mines allows you to increase the number of traps you throw per second as mines (0.3s) have a lower base throwing speed compared to traps (0.6s). Downside is that you get a damage penalty from the Mine Support. However, with Trap Mines Swift Assembly will double-dip thus counteracting the damage loss from High-Impact Mine.
Build Guide Link: https://www.youtube.com/watch?v=c5Tpgzdol5k
Full Leveling Run (not a Speedrunner): https://youtu.be/vWHTTIPmn7k
PoB DPS shown is without regarding (Double-Dipping) Swift Assembly, additional chance for mines to detonate (55%) and Divergent Lightning Trap double-hits.
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Constructive advice/roasting is welcome. If you have any criticism towards pacing of the video, the way I display information, video cuts, content (f.e didn't explain enough, overexplained) etc... I would gladly accept any helpful criticism.
One thing I am aware of is that the quality is a bit bad due to me messing up my encoder settings (big file size) and I didn't initially notice that youtube compression reduced the quality.
Life
5151
Mana
8
Energy Shield
528
DPS
2M
Effective Hit Pool
33.85K
Chaos Res
16
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
287
Evasion
11K
Block
24 | 0
Crit Chance
67%
Crit Multi
503%
Rage
0
Strength
99
Intelligence
132
Dexterity
142
Ward
0
Item Quantity
0%
Item Rarity
21%
Movement Speed
19%