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It has been a goal of mine for a while now to make a build that ACTUALLY uses ward as a defensive mechanic. The theory is, if you have your ward up every time you get hit, then its just effectively added life that doesnt need to be regenerated or leeched. The core of this build can be used with just about any claw skill, but I chose lightning strike because 1) its obviously strong and 2) I've been playing PoE since Breach League, and I have never tried the skill!

This build layers tons of different types of damage avoidance and ward recovery to ensure that we have our ward up at nearly all times! Block, spell block, max evade, max spell dodge, and multiple sources of avoid means we very rarely get touched. When we do, we have even more layers of defense to help us mitigate it.

I had an absolute blast with this build. it trivializes all mapping and (non-uber, at least for my skill level) bossing content. This is my first time with LS and my first time with ward, so any feedback is welcomed.

I hope you enjoy!

PoB: https://pastebin.com/sDsyQQkV

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Life

3642

Mana

83

Energy Shield

0

DPS

4M

Effective Hit Pool

591.60K

Chaos Res

47

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

494

Evasion

52K

Block

42 | 75

Crit Chance

98%

Crit Multi

752%

Rage

0

Strength

239

Intelligence

123

Dexterity

409

Ward

1727

Item Quantity

0%

Item Rarity

23%

Movement Speed

268%