












I'm going to make a bet that patch notes will give us "Minions have +% chance to poison on hit" as an added mod to the pool for the new base types.
https://pastebin.com/vecx5uTy
We would use the free weapon to auto-cast Bladefall for Lingering Blades. Our Animated Weapons have 75/75 block, 83% all res, and max chaos res with ~24k life. Because they won't die, 2.5 blades every 8 seconds is plenty to sustain the minions and even if not we have increased duration nodes right where we're pathing.
We're using Eldritch Battery for the Divine Blessing option (Haste, which lasts 30+ seconds btw) and to solve all mana issues. Minions bases have Energy Shield on them and an inventory full of hybrid armor/es gear gives ~1000 ES. We only need 900-ish.
This will be my league starter if chance to poison for minions is craftable.
Life
5292
Mana
4
Energy Shield
1001
DPS
4M
Effective Hit Pool
49.30K
Chaos Res
75
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
1K
Evasion
20
Block
75 | 77
Crit Chance
0%
Crit Multi
150%
Rage
0
Strength
193
Intelligence
332
Dexterity
168
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
31%