Convoking WandLacewood Spirit ShieldSaintly ChainmailBone HelmetCrusader GlovesCoral RingCoral RingCitrine AmuletCrusader BootsHeavy BeltGhastly Eye JewelGhastly Eye JewelGhastly Eye Jewel

I'm going to make a bet that patch notes will give us "Minions have +% chance to poison on hit" as an added mod to the pool for the new base types.

https://pastebin.com/vecx5uTy

We would use the free weapon to auto-cast Bladefall for Lingering Blades. Our Animated Weapons have 75/75 block, 83% all res, and max chaos res with ~24k life. Because they won't die, 2.5 blades every 8 seconds is plenty to sustain the minions and even if not we have increased duration nodes right where we're pathing.

We're using Eldritch Battery for the Divine Blessing option (Haste, which lasts 30+ seconds btw) and to solve all mana issues. Minions bases have Energy Shield on them and an inventory full of hybrid armor/es gear gives ~1000 ES. We only need 900-ish.

This will be my league starter if chance to poison for minions is craftable.

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Life

5292

Mana

4

Energy Shield

1001

DPS

4M

Effective Hit Pool

49.30K

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

1K

Evasion

20

Block

75 | 77

Crit Chance

0%

Crit Multi

150%

Rage

0

Strength

193

Intelligence

332

Dexterity

168

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

31%