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He already did a good explanation of core build mechanics so I will not elaborate further.
Though I will add that exceptional performance in invitations and especially vs uber uber elder and uber cortex leads me to believe fissures will actually track back and forth between targets, as opposed to randomly in single target scenarios.
I chose pathfinder because that was my league start, but its also the gg qol class solving ailments, recovery, mvspeed, attack speed, res just from flasks.
I can also cap soul gain prevention using soul catcher and reclaim helmet slot. Its up pretty much always when you need because PF and residual nature of VVF.
I would not recommend rolling the build without a finished axe tree and calculating your rage cost with supports in conjunction to your Hateforge roll beforehand. Hitting the 24 rage interval may be complex and involve getting more rage from tree or allocating tireless cluster with glancing blows impossible escape.
Costwise, I'm not sure since I incrementally selfcrafted everything including the tree. I was able to commit to reroll week 1 with just Hateforge, the T5 node and Soul Catcher.
Life
3025
Mana
12
Energy Shield
74
DPS
52M
Effective Hit Pool
21.23K
Chaos Res
-25
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
735
Evasion
21K
Block
0 | 0
Crit Chance
100%
Crit Multi
446%
Rage
25
Strength
185
Intelligence
204
Dexterity
273
Ward
0
Item Quantity
0%
Item Rarity
24%
Movement Speed
243%