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Effectively there are two issues to solve with HFT. The damage of the skill is just ok, and the screen coverage is abysmal. Its a totem, so you can't use explode or heralds to assist with clear. The build combines Nimi's with extreme projectile speed scaling (~200% inc) to give us both double hits per cast (2x damage) and full screen coverage with TEN projectiles per totem.
Something I never got around to adding to the build that i did add to the PoB is Sleepless Sentries. Once I solved projectile speed, I had enough to drop a medium cluster jewel to add the powerful onslaught node. This isnt in the game footage (and neither is the upgraded shield), so just something to note. Also, with a little more investment into fire resistance, you could also run righteous fire for huge DPS.
We have 4 totems that hit twice, resulting in over 50m dps on PoB, but on moving or distant targets you get substantially less DPS. Preloading your totems on bosses with phases results in huge DPS, and kills bosses almost before your arcanist brand can cast its 3 curses.
This was a super fun build to play, I farmed hundreds of bosses (non-ubers, i hate ubers) and tons of maps. If you're looking for something a little different, this was a blast! As always, enjoy!
PoB: https://pobb.in/AB3BzaGCC1Lv
Life
1949
Mana
93
Energy Shield
1716
DPS
27M
Effective Hit Pool
46.23K
Chaos Res
57
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
20K
Evasion
191
Block
25 | 61
Crit Chance
90%
Crit Multi
480%
Rage
0
Strength
198
Intelligence
192
Dexterity
156
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
91%