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Necromancer's Corpse Pact ascendancy notable shocks and chills enemies near corpses you summon. We use the corpsewalker boots to continually spawn corpses while moving, thus repeatedly shocking (and chilling) all enemies in a large area. Since we can spawn corpses while cycloning, we can use cast while channeling support to trigger lightning conduit while repeatedly shocking enemies with our corpses.
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In order to get the 15% base shock effect from our corpses up to 65%, we use a variety of non-damaging ailment and lightning ailment effect scaling, including: Algor Mortis gloves, Militant Faith timeless jewel, helmet eater implicit, and amulet craft and annoint.
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Algor Mortis causes enemis in our chilling areas to take increased lightning damage and allows them to be sapped. Chill from our corpses does NOT count as a chilling area, so we use vortex, an instant skill, to create chilling areas while we cyclone. Sap from the gloves is scaled to max effect.
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Inner Conviction keystone from the Militant Faith timeless jewel gives us more spell damage per power charge. We use the Stormrider cluster notable to generate power charges when shocking chilled enemies.
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Awakened Cast While Channeling support allows us to avoid interruptions from stuns while channeling. This allows us to be unaffected by stuns while still technically getting stunned from hits, and enables the use of Cast when Stunned support to trigger a variety of support abilities.
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Life
39
Mana
114
Energy Shield
4849
DPS
5M
Effective Hit Pool
79.28K
Chaos Res
-37
Fire Res
75
Cold Res
75
Lightning Res
76
Armour
21K
Evasion
1K
Block
75 | 75
Crit Chance
19%
Crit Multi
100%
Rage
0
Strength
159
Intelligence
232
Dexterity
62
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
-8%