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I wanted to take this silly support gem and make something other than just a portal for squishy MFers, so I did some thinking about what I could possibly do to maximize damage, and only one gem came even close: DISCHARGE.
I hereby present the ultimate 1-shot boss killer:
https://pastebin.com/FQCsNEcZ
1 shotting Drox before he can go invuln w/ 2man hp: https://medal.tv/games/poe/clips/du7s0a6N6Gsa8/d1337bw1Ssqx?invite=cr-MSxsdDIsMTIyMTU3ODQs
-> CORE CONCEPT <-
More charges -> More dmg. Easy right? So, how many charges can we stack?
+3 Power Charges from basic maximum
+3 Frenzy Charges from basic maximum
+3 Endurance Charges from basic maximum (We get these by weapon swapping and using enduring cry socketed in a Redblade Banner)
+2 Power Charges from Void Battery (x2)
+3 Power Charges from tree
+1 Power Charges from Anointment
+1 Power Charges from Occultist Asc.
+2 Power Charges from Synth Rings
12 Max Power Charges -> 12 Max Frenzy Charges via Farrul's Fur + Belt w/ Aspect of the Cat
So, in total, we have TWENTY SEVEN charges for our discharge. Poggies.
-> DAMAGE <-
This is where things get juicy. We link our discharge as follows:
Discharge
Cast on Death (304% more dmg)
Awk. Ele Focus (49% more ele dmg, +1 gem level)
Power Charge on Crit (48% more dmg)
Conc Effect (49% area dmg)
Hypothermia (30% more dmg)
We also have a Curse setup:
Ele Weak (+2 from gloves)
Blasphemy (Self curse is lame bro)
And a Culling setup (Just in case):
Firestorm (Long animation)
Culling strike
And our Auras:
Aspect of the Cat
Zealotry
Skitterbots
All other gems are simply for the meme and adding in a bit of flare, such as body swap (big boom), shock nova (zap), etc etc. We also gain damage through the unique items we are using:
220% Spell damage through Void Battery (300% inc spell dmg (25x12) - 80% spell dmg -> 220%)
220% Spell damage through Void Battery (300% inc spell dmg (25x12) - 80% spell dmg -> 220%)
9% Ele pen through Void Battery Corruption
8% Ele pen through Void Battery Corruption
56% Spell Damage through Doedre's Tenure
60% Spell Damage through Boots (5% x 12)
~12% From rings/helm and flat dmg from rings
Now here's the big boy:
We have 100% crit chance and 758% crit multi through abusing 11 Different jewels, each of which have crit multi for fire/cold/lightning/spells (any combo of at least 3). Yeah. 758% LOL
We also have the basic boring large clusters (Disorienting Display/Prismatic Heart/Snowstorm + Prismatic Heart/Snowstorm/Widespread Destruction), as well as 2 medium clusters: (Basics of Pain/Eye of the Storm) x2
-> CONCLUSION <-
And that's pretty much it! All of this puts us at a whopping 416,805,603 dmg burst on discharge. This build is probably the most satisfying build I have ever played due to the just one-shot POP on bosses, only downside is its inability to do literally anything except for boss killing.
DEFENSES: 0/10
DMG: 100/10
MEME: 1000/10
Life
1829
Mana
246.43
Energy Shield
644
DPS
7K
Effective Hit Pool
5.19K
Chaos Res
-38
Fire Res
62
Cold Res
1
Lightning Res
34
Armour
2K
Evasion
2K
Block
15 | 0
Crit Chance
100%
Crit Multi
758%
Rage
0
Strength
165
Intelligence
444
Dexterity
154
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
97%