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I'm currently playing a Jugg Cyclone/Shockwave Crimson Dance, and I'd like to share it with you and hopefully get some feedback. Not sure how to write this post so please don't hang me yet :D
PoB : https://pastebin.com/hwx97xt7
The build is aimed to be kind of a brainless tanky "melee" char, cycloning through maps and exploding packs with some uniques such as Haemophilia, the reworked Marohi Erqi and Immortal Flesh. The clear speed is ok tier, limited by the nature of the shockwave.
It's super chill especially if you want to run Heists, Delves or closed maps like Waste Pool and Grottos.
We rely on the reworked Jugg ascendency, fortify and a metric ton of regen (I'm still super super bad at using health potions after 4k5 hours). Enduring cry is there too to kickstart endurance charge generation and overall as a panic button if needed.
With around 2,6Mdps for the shockwave (with a low estimate for the shock value), the bossing is quite ok in between the tankiness and the length of the bleed. It's kind of a "learner char" if you want to see the strats of the pinnacle boss.
I'm running another 6L with Warchief + Culling + Maim + Melee Phys aaand... Overcharge + Divergent Phys to Light instead of a more classical EQ (way too slow) or other. That way I can keep the brain switched off and shocking the target plus a nice increase via the divergent quality of PtL.
I would like your feedback regarding pushing the dps higher with approx. the same amount of tankiness. I'm afraid Uber Pinnacle with "soft enrage" like Uber UE wouldn't go well with that dps.
I know some solutions would be either: to level up, going for the jewels to get a zerk ascendancy, roll some +Phys DoT and +DoT jewel, playing with a enchanted helm for the herald, or even a second circle of guilt but I'd like to know if I missed some.
o7
Life
5123
Mana
31
Energy Shield
0
DPS
3M
Effective Hit Pool
78.88K
Chaos Res
40
Fire Res
81
Cold Res
79
Lightning Res
79
Armour
50K
Evasion
657
Block
0 | 0
Crit Chance
0%
Crit Multi
0%
Rage
0
Strength
409
Intelligence
103
Dexterity
114
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
4%