Imbued WandTitanium Spirit ShieldInpulsa's Broken HeartCrown of the Inward EyeShagreen GlovesSapphire RingCircle of AnguishAgate AmuletTwo-Toned Boots (Evasion/Energy Shield)Stygian ViseHypnotic Eye JewelForbidden FlameGlorious VanityLarge Cluster JewelThread of HopeThread of HopeForbidden FleshCalamitous VisionsThe Red Nightmare
Divine Life FlaskAtziri's PromiseRotgutTaste of HateGranite Flask

(credit goes to ds_lily since it's based on the SSFHC VD/DD build she played in 3.16)

I've played VD/DD spellslinger since 3.16, and it's been nerfed every patch since thanks to ignite DD being so strong - it still lives, however, and is a fantastic build to league start with; I've played it to 100 twice and 98 this league when I decided to try out FR CoC instead (far superior build but at a price :P)

Pros: easy to gear, cheap, reasonably tanky with nice clear, juiiicy explosions

Cons: Low single-target (although in 3.18 I did Maven with 3-man health deathless with day 2 gear), need MTX to hide all the Volatile Dead balls, not running any defensive auras and just relies on max block and high life + ES pool, may destroy your PC.

This isn't a build for everyone, but it has very smooth leveling into maps into end-game progression. Just run your choice of spell (spark, holy flame totem, stormblast mines etc) into Armageddon Brand + Cremation until you snag the 3rd lab (Plaguebringer, Corpse Pact, Essence Glutton) and start slinging. Pick up an Imbued Wand and toss an added flat fire damage to attacks/spells essence and you're good to go.

We also want to snag two lvl 21 Spellslinger gems (3c~) and the 30% Spellslinger RMR lab enchant asap on any base (5-10c), which also lets us run Herald of Ash. If mana is too rough to sustain, pick up a Replica Conqueror's Efficiency and at least one non-channeling mana craft.

After that, focus on getting a 6L Inpulsa (should be even easier now that tainted currency is back; get 6 sockets, 5L it, beastcraft to 30% quality + corruption and then pray), and The Red Nightmare (a bit expensive at start since it requires a Chalupa Blessing) and Calamitous Visions. Red Nightmare comboes very well with Wyrmsign for zoomies and some more defenses. Then get a flammability on hit ring and a damage/buff effect HoA Circle of Anguish. Or maybe a RMR + damage/buff effect ring, since they removed the mana reservation mastery, havent been able to test it yet.

I also like to pick up Death's Rush early on but it now grants adrenaline instead, which is even better for us since we also run Rotgut for perma-onslaught anyway.

The Surrender is a fantastic shield until you can afford a high life, high block/spell block shield with % life on block. If you block chances are <75% you can also opt for Replica Reckless Defence and a spell damage cluster jewel with block mods on it.

Showcase:

Maven in 3.16 (imagine 66%~ less DPS now kekw):

https://www.youtube.com/watch?v=fAV7WHvYR7Q

T16 Atoll in 3.18 Standard (without specters to simulate 3.19 nerf):

https://www.youtube.com/watch?v=ZBQIaGvp-ZM

POB with rough outline for leveling:

https://pastebin.com/JA18Qb5q

Day 2 gear I killed all non-uber bosses with:

https://poe.ninja/pob/DMM

Day 7 gear:

https://poe.ninja/pob/DMO

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Life

6294

Mana

62

Energy Shield

2954

DPS

86K

Effective Hit Pool

215.69K

Chaos Res

5

Fire Res

75

Cold Res

75

Lightning Res

78

Armour

1K

Evasion

2K

Block

71 | 75

Crit Chance

8%

Crit Multi

100%

Rage

0

Strength

189

Intelligence

316

Dexterity

173

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

24%