Rise of the PhoenixAstral Plate
Kaom's WayRuby RingMarble AmuletTwo-Toned Boots (Armour/Energy Shield)Leather Belt

Here is the pastebin to my experiment.

Ok, so the items are still not ready, but the basics of how the build is going to function are there.

Life leech on spellhit is iffy to get early on and i don´t want to depend on hits, so i opted for high life regen. At this point i thought to myself, what if i integrate RF into the build to get that juicy more spell dmg mod? So i am stacking life, generic phys nodes, life% regen, dmg over time, max res and skill effect duration to scale the Exsanguinate and Corrupting Fever dmg over time. I started as a Jug but quickly switched to a Scion due to the increased amount of skillpoints and increased dmg at the Shadow start.

Endurance charges are generated with the Enduring Cry and Shieldcharge takes care of fortify. Getting that Glancing Blows node combined with the Gladiator ascendancy gives us around 80% block on attacks and 30% on spells. Our defenses are solid, our dmg also doesn´t look too bad.

Later on i could imagine getting to low life, but not at the league start.

So, what do you guys think?

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Life

4689

Mana

94

Energy Shield

0

DPS

25K

Effective Hit Pool

Chaos Res

-60

Fire Res

85

Cold Res

-25

Lightning Res

-15

Armour

5K

Evasion

566

Block

78 | 30

Crit Chance

2%

Crit Multi

150%

Rage

0

Strength

370

Intelligence

120

Dexterity

140

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

27%