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Firstly, unless you’re one of the 10 other people playing ED/Cont, you probably don’t want to follow this build. It’s not exactly what you’d define as powerful, especially given its budget.
I’ve always liked ED, so I decided to play it with some of the new toys we got in 3.23. Gear is a typical power charge stacking setup with some changes to accommodate Chaos DoT.
Pros:
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Powerful enough for most non-Uber content
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Very satisfying prolif for expedition, legion, etc.
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High recovery, decent mitigation (6k ES, 70% evade, 70% phys mitigation)
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Adequate DPS (1.3M ED, 5M Blight) despite investing heavily in AoE
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You get to feel special for playing this shyt skill in 2024
Cons:
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Probably can’t do Uber bosses or Simulacrum 30 (without some re-hauling)
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Meme build
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It’s ED Contagion
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I take attributes on my tree. Sue me.
Area of Effect
Contagion received a change to its quality modifier, now granting it +0.2m radius per 20% quality.
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67% quality Contagion (23 base, 28 from Ashes, 16 from Enhance 3) with 2.3m base radius
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22% increased AoE per power charge (6% from Occultist, 12% from 3x Occultist charms, 4% from That Which Was Taken)
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10 power charges (3 base, 3 tree, 1 Occultist, 1 Void battery, 1 Belt, 1 Helm)
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Ralakesh boots guarantee charge uptime
With the following setup we get 4.8m radius Contagion, which is almost screen-wide.
Ashes of the Stars
Beside Contagion AoE, what 51% quality (23 base + 28 Ashes) on gems mean:
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21/48 ED: regenerating 1.7% of tooltip damage as life per second - around 3k regen/s when ED is active
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20/51 Despair: -30 chaos res w/ 25% increased curse effect = -37% chaos res
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20/51 Withering step: inflicting 12 withered debuffs instead of 9
Defenses
There’s not much flexibility for defense because of some mandatory items, but I managed to fit in armor and evasion by using the two respective auras
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Evasion you can actually feel in-game (+4 evasion from Helmet Trickster charm * 3)
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85% reduced bonus damage from critical strikes (tree + Determination Watcher’s Eye)
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120% of elemental damage recouped as ES (Graven’s Secret)
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Stun + Ele. ailment immune (Occultist & Purity of Elements)
What I’d upgrade (with more investment)
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A good DoT Wand (gem levels, DoT multi) is an almost strict upgrade from Void Battery (-meme points). This is because we get a lot of %increased spell damage from stacking power charges. Compared to traditional Chaos DoT builds, the current setup lacks multi.
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Mageblood would actually improve itemization vastly, since the build lacks attributes and resistances. Triple Ele flasks would help against large elemental hits, which is the build’s weakness from playing it a bunch.
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Corrupted +gem level Shavs
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Finding a way to fit Vast Power cluster jewels into the build for more AoE
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+1 power charge precursors, if we need another giant currency hole to fill for some reason
If I didn’t play on a potato PC, I’d record some gameplay footage, but in the meantime I’d love to answer any of your questions and take your suggestions.
I really enjoy playing the build and have so far invested ~50div into the build. For the investment, the damage is quite weak (it is ED in 2024, after all, a skill quite overshadowed by others), but I’m leveling in t16 wisp maps if that’s useful information for anyone.
Life
184
Mana
79
Energy Shield
5804
DPS
7M
Effective Hit Pool
36.80K
Chaos Res
32
Fire Res
75
Cold Res
76
Lightning Res
76
Armour
11K
Evasion
21K
Block
22 | 0
Crit Chance
0%
Crit Multi
200%
Rage
0
Strength
175
Intelligence
327
Dexterity
163
Ward
0
Item Quantity
0%
Item Rarity
23%
Movement Speed
34%