Opal WandFossilised Spirit ShieldSadist GarbDeicide MaskSlink GlovesAmethyst RingAmethyst RingCitrine AmuletTwo-Toned Boots (Evasion/Energy Shield)Stygian ViseHypnotic Eye JewelCobalt Jewel
Eternal Life FlaskTaste of HateQuicksilver FlaskDiamond FlaskTopaz Flask

pob : https://pobb.in/P3zrtUJEI0MV

This is a theoretical build specced towards non juiced non uber uber content and being a safe, comfy, fast map clearer. It can probably do all the normal content fine, except maybe Sirus will be slow because of the arena size and how spark DPS works.

All the gear used is around the level of near late game SSF and can reach higher DPSwith more minmaxing of gear. However, I would not recommend starting this because it won't become fully online until some vital pieces of gear that deal with mana issues.

Defensive Features:

  • Capped Evasion with Wind Dancer Possible

  • Ghost Dance with 1k ES

  • 100% spell suppression

  • Arctic Armor + 50% of Phys Taken as Elemental

  • Full Elemental Ailment Immunity

  • Stun Immunity

  • Bleed Immunity

  • Poison Immunity

  • Lethe Shade with 0 downsides

  • Perma high movespeed

Offensive Features

  • 500k base DPS with only 1 spark hitting

  • Up to maybe 2-2.5m with 4-5 sparks hitting?

  • Herald of Ice + Thunder for clear, can be substituted for Wrath for more damage

  • DPS was not something I looked into while making this and some other skill setup that uses a broken skill/interaction can probably do way more damage.

How it works:

I'm stealing the flask tech from this showcase for perma flasks which allows permanent 25% reduced cost of mana craft on a flask to deal with mana as well has having permanent diamond flask.

Ele Ailment immunity on raider is extremely easy, especially as a caster

  • 50 from ascendancy

  • 25 from Arcane Sanctuary

  • 25 from gear, can be boots or shield

Stun Immunity is similarly easy as a caster

  • 25 from Arcane Sanctuary

  • 28 from Heart Of Oak

  • 60 from Tolerance

Suppression Capping is also easy

  • 40 from ascendancy

  • ~40 from Tree

  • remainder from gear

Bleed and Poison immunity is an extension of stun immunity

  • 40% from Tolerance

  • 30% from Evasion Mastery

  • Remaining 30% from boot implicit or abyss jewel in belt

With all these immunities, you never have to worry about any deadly degens and with a high evasion based playstyle, you'll rarely ever take damage while mapping and when you do, theres Ghost shrouds + Arctic Armor Chill (or freeze if anomalous) + CWDT IC/Steelskin.

Getting more reservation or enlighten will allow fitting in dread banner which provides huge boost to evasion. You can also drop a herald for flesh and stone for blind and less damage effect.

Perma flasks means you never really need to press your flasks except quicksilver

Spark means you never need to really aim much and have huge range.

All of these combine to having a presumably relaxing no sweat low button count gameplay.

I think this perma flask tech and pure evasion with With Dancer is superior to Determination + Defiance Banner on right side trees because you would normally only be able to reach around 10k armour without flasks because you had no access to any armor nodes. Builds that used determination would also only achieve around 50-60% evasion compared to consciously going full evasion which can reach 90-95% which is the difference between taking 1/2 -1/3 damage and 1/10th - 1/20th damage which is way more mitigation.

10k armor is also pathetic to large hits which phys to ele is superior at. "one shots" which people always say are why evasion is bad is better dealt with phys to ele than armor and is also dealt with Wind Dancer which provides 20% less damage taken for that "one shot". This setup can already tank shaper slam without arctic armour, a feat which requires 130k armour otherwise.

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Life

4975

Mana

62

Energy Shield

978

DPS

2M

Effective Hit Pool

68.41K

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

29K

Block

22 | 0

Crit Chance

59%

Crit Multi

375%

Rage

0

Strength

118

Intelligence

224

Dexterity

246

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

120%