Abyssal SceptreAegis AuroraIncandescent HeartViridi's VeilFingerless Silk GlovesRingMoonstone RingAshes of the StarsSorcerer BootsMagebloodFortress CovenantSmall Cluster JewelMegalomaniacLarge Cluster JewelLarge Cluster JewelNatural AffinityLarge Cluster JewelForbidden FlameWatcher's EyeMelding of the FleshForbidden FleshThread of Hope
Dying SunQuartz FlaskGranite FlaskQuicksilver FlaskBasalt Flask

Hello, this is loosely built off of Gryph's crema build with inspiration from poe.ninja.

The basic defensive concept is aegis+capped block+melding and high armour. ES regen varies around 900 to !500 es/s. Incandescent provides 25% elementall dmg negation and convert phys taken to elemental. Viridis provides crit immunity and unlucky hits against us. Natures patience gives 10% less dmg taken.

I am not using malediction forbidden jewel in this video but that would provide another 10% reduced dmg taken and free up passive points. You could also use two defensive curses but I felt that was disingenuous because thats not my normal mapping setup. Also can switch in sapphire flask vs quicksilver.

Offensive concept can be explained much better in gryphs forum post. The basic idea is to scale unearth corpse life which then gets exploded by cremation each time a projectile is cast.

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https://pastebin.com/nNfqW60d

If you want to see the damage you'll have to calculate corpse life which I have no idea how to do properly. DPS feels like 10-15mil range.

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Life

1

Mana

297.19

Energy Shield

5278

DPS

23K

Effective Hit Pool

InfinityT

Chaos Res

-40

Fire Res

90

Cold Res

90

Lightning Res

90

Armour

118K

Evasion

195

Block

68 | 68

Crit Chance

13%

Crit Multi

100%

Rage

0

Strength

166

Intelligence

459

Dexterity

135

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

129%