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The basic defensive concept is aegis+capped block+melding and high armour. ES regen varies around 900 to !500 es/s. Incandescent provides 25% elementall dmg negation and convert phys taken to elemental. Viridis provides crit immunity and unlucky hits against us. Natures patience gives 10% less dmg taken.
I am not using malediction forbidden jewel in this video but that would provide another 10% reduced dmg taken and free up passive points. You could also use two defensive curses but I felt that was disingenuous because thats not my normal mapping setup. Also can switch in sapphire flask vs quicksilver.
Offensive concept can be explained much better in gryphs forum post. The basic idea is to scale unearth corpse life which then gets exploded by cremation each time a projectile is cast.
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https://pastebin.com/nNfqW60d
If you want to see the damage you'll have to calculate corpse life which I have no idea how to do properly. DPS feels like 10-15mil range.
Life
1
Mana
297.19
Energy Shield
5278
DPS
23K
Effective Hit Pool
InfinityT
Chaos Res
-40
Fire Res
90
Cold Res
90
Lightning Res
90
Armour
118K
Evasion
195
Block
68 | 68
Crit Chance
13%
Crit Multi
100%
Rage
0
Strength
166
Intelligence
459
Dexterity
135
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
129%