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I revised my previously posted al dhih warcry starter build with the numbers provided in the gem reveal.
Added 20% less aoe and 4% less damage on the belt to offset corrupting fever damage. Expected base is around 600 dot, so im going for * 1.12 twice to simulate two levels from Dialla's Malefaction. Dropped lifetap in favor of increased duration. Someone on the other reddit said the stacks renew duration when reappling, so i'm considering this a key for the build to work.
Damage mostly comes from regular jewels, vulnerability and cluster jewels.
Also expecting warcry duration node to work with corrupting cry.
If you guys are planning your versions, watch out for the heavy multiplier on it. That 15% life gain on warcry mastery will likely be used to offset the huge life cost.
Expected gameplay is just run around and curse hard enemies, dashing when needed.
PoB: https://pobb.in/fyJhbKru-q2p
Life
6249
Mana
0
Energy Shield
102
DPS
2M
Effective Hit Pool
12.71K
Chaos Res
4
Fire Res
41
Cold Res
33
Lightning Res
33
Armour
4K
Evasion
25
Block
15 | 0
Crit Chance
0%
Crit Multi
150%
Rage
0
Strength
402
Intelligence
38
Dexterity
48
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
41%