The Dark SeerColossal Tower ShieldAstral PlateCrown of the Inward EyeHands of the High TemplarIron RingVentor's GambleTurquoise AmuletCorpsewalkerLeather BeltViridian JewelMedium Cluster JewelCrimson JewelReplica Conqueror's EfficiencyBrutal RestraintMedium Cluster JewelKitava's Teachings
Divine Life FlaskBasalt FlaskQuicksilver FlaskQuartz FlaskLion's Roar

This build utilizes the new Corpsewalker unique boots, which passively summons corpses as you move around. Since General's Cry requires nearby corpses to function, this is a match made in heaven as it assures you always have corpses nearby.

Noteworthy Interactions:

  • Corpsewalker boots ensure corpses are always availabe for General's Cry without having to manually summon them or use a cast while channeling cyclone setup.

  • Since we always have corpses nearby, we can use the Disciple of Kitava keystone (from Kitava's Teachings unique cluster jewel) to recover 5% life and mana every second without the downside.

  • Divergent Shield Charge gains up to 120% more damage at max travel distance. Since corpses are spawned behind us by the boots, General's Cry warriors will almost always travel far enough to gain the full benefit of this damage.

  • Divergent Pulverize grants an additional 20% more damage (on top of the base ~60% more damage) at the cost of less attackspeed. The attack speed modifier is mostly irrelevant since warriors only attack once anyways, so it's all upside.

  • Wielding The Dark Seer scepter in our main hand gives us up to 100 life/mana, 60% increased damage, blind on hit and malediction on hit while we are blinded. Shield Charge uses your shield as a weapon so The Dark Seer's low attack damage is irrelevant.

  • Using the Second Sight timeless keystone (from Brutal Restraint, Nasima) we blind ourselves and gain 25% more melee crit chance. The Dark Seer makes blind not affect our accuracy, negating the downsides and enabling malediction on hit (enemies take 10% increased damage and deal 10% reduced damage). This also enables crit builds using a pure armor shield.

  • General's Cry counts as an exerted attack, giving us 50% more damage from War Bringer and allowing damage scaling from warcry medium cluster jewels' small nodes. Since we're warcrying so frequently, we also get to utilize the other power benefits of warcry notables such as healing, armor, and charge generation.

PoB for the character in the video: https://pastebin.com/E1JCUgLi

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Life

6671

Mana

52

Energy Shield

337

DPS

1M

Effective Hit Pool

Chaos Res

-51

Fire Res

77

Cold Res

76

Lightning Res

76

Armour

57K

Evasion

866

Block

26 | 0

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

416

Intelligence

66

Dexterity

193

Ward

Item Quantity

4%

Item Rarity

55%

Movement Speed

127%