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Hello guys! I 've already started theorycrafting for 3.16, I know that things are going to be vastly different but I can't help but mess around with PoB and create various builds.

I 've been messing with CoC ever since I started messing with pob and one thing I don't like with CoC builds is that your trigger skill doesn't do damage. This build solves this issue and divides the damage between the trigger skill and the spell, so both your main skills do equally substantial damage.

In this build, I'm taking advantage of certain key passive and ascendancy nodes, as well as certain skill gems and gearing options to bolster my dps significantly and give the build its colour, while obtaining certain offensive and defensive features.

I would talk in specifics, but it's just too many thing to talk about. I think it would be better to have a look at my pob. Here's the link:

https://pastebin.com/uWVt3KgH

Combined DPS is around 2 million (non-boss).

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Life

3936

Mana

196

Energy Shield

2990

DPS

939K

Effective Hit Pool

Chaos Res

15

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

808

Evasion

20

Block

40 | 34

Crit Chance

56%

Crit Multi

541%

Rage

0

Strength

118

Intelligence

376

Dexterity

164

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

53%