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Short update for the build that I have been working on. Melee has been obtusely difficult to play. I told myself a few leagues ago that I would not league start melee as it is rather difficult to engage many of the monster in close range combat.

I was super excited about the buffs and broke my own rule... Damage is more accessible but defense against engaging these monsters is difficult without dedicating a significant amount of your tree to tankiness (that has been my experience). The more tank the less damage, the longer the enemy is alive the more likely you are to die.

I would not recommend league starting melee to anybody in all honesty. It is frustrating.

I have finally managed to clear my first t16 map and I beat an elder boss but I had to scour the map to white.

There is a whole chunk of info under theory crafting if you are curious what this looks like long term but it is incomplete. I am working on balancing out the tank vs the dps and am not sure where exactly I want that to fall.

Update Build Objectives:

10 Million DPS

EHP 100,000

80% Elemental Resistance

70% Evasion

PoB: https://pobb.in/YJqM9MTwtGTs

If you have comments suggestions or ideas please feel free to comment; thanks for watching!

Life

4125

Mana

89

Energy Shield

0

DPS

6M

Effective Hit Pool

62.99K

Chaos Res

-8

Fire Res

76

Cold Res

76

Lightning Res

76

Armour

14K

Evasion

7K

Block

undefined | undefined

Crit Chance

54%

Crit Multi

410%

Rage

0

Strength

435

Intelligence

141

Dexterity

165

Ward

0

Item Quantity

0%

Item Rarity

16%

Movement Speed

124%