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I know having reduced effect of something can be overcome by the monsters having increased effect, but this has avoidance which shouldn't be affected, similar to elemental ailment avoidance. Also there is no monster modifier for stun effect/duration. The only relevant modifier I can think of reads "Always Stuns Enemies on Hit", which again shouldn't overcome guaranteed stun avoidance.
Life
5584
Mana
27
Energy Shield
518
DPS
36M
Effective Hit Pool
54.11K
Chaos Res
53
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
2K
Evasion
2K
Block
46 | 0
Crit Chance
9%
Crit Multi
100%
Rage
0
Strength
164
Intelligence
218
Dexterity
194
Ward
0
Item Quantity
10%
Item Rarity
46%
Movement Speed
165%